Leaving the Military Game
Don’t get me wrong, Call of Duty and Battlefield are great games. I’ve enjoyed many years of service with those games. When I started playing Titanfall to write a Titanfall review, however, I remembered the good old days with extreme physics, crazy weapons, and cool, futuristic battlegrounds. For so long I had been confined to a military-based games with weapons based on real weapons, battlegrounds straight from Iraq or eastern Europe, and actual physics. As soon as I started I started jumping high and throwing grenades 100 yards, I thought to myself, “Oh yeah, video games don’t have to be real. They’re actually really great when I can do things that I can’t do in the real world.
Weapons, Weapons, Weapons
Once you break out of the military standard for a arena-based shooter, I found when play for the purpose of writing a Titanfall review, I loved the machines and the weapons you get to play with. Just having a larger gun and big mechanical suits that the game makers balance very well. Having a Titan load and dropping down into the battle is great fun and flows seamlessly during gameplay.
There are a few things that Titanfall doesn’t have that were large reasons why I enjoy some other games like Call of Duty or Battlefield like branching objectives, evolving maps or destructible scenery. The game play is great and fluid but even a few more maps would have been nice.
Overall, however, Titanfall was a joy to play. It made me step back and appreciate a first-person shooter that wasn’t based in my reality. I got to play in a new, although not interactive, maps and pilot large machines that flowed nicely from player-to-machine gameplay. All-in-all, Titanfall is a must have for any fan of arena-based gaming. What it may lack in features like interactive maps, game modes, and objectives it makes up for in shear fun and entertainment.