Month: December 2019

Dark Souls Game

We should get one thing straight immediately; you’re set to bite the dust a great deal in Dark Souls. You will perish by more diminutive adversaries, fair sized animals, tumbling off bluffs, falling through gaps, and by monstrous and effective bosses. Furthermore, if that wasn’t sufficient, you’ll kick the bucket by different players invading your game as red apparitions. Yes, there are individuals whose sole motivation behind playing this game is to attack an alternate player’s world and take them out. Notwithstanding, what Dark Souls does so well is that with every demise, there’s a lesson to be learned. You take in enemy patterns, alternate routes, boss strengths and weaknesses, and so on. When you gain experience from your defeats (and there will be a large number of them), soon you’ll end up adept and be able to overcome the severity of this brutal game. It will take persistence and an extraordinary amount of time, however it can be done. When you do indeed beat a boss, a specific dungeon, or your first red phantom, it conceivably is the most fulfilling gaming experience you’ll ever encounter. It’s that challenging, yet satisfying, in a sick and twisted manner.

As fierce as Dark Souls can be, its gigantic setting can likewise be overwhelming, yet lovely in a grotesque manner. Your lethal trip starts in a refuge of the undead; yet you’ll likewise trapse through lower woods, sumptuous strongholds, unforgiving buckles, volcanic badlands, and dismal depths to name a few. Indeed, now and then the settings could be as unsafe, if not more so than the adversaries themselves. Case in point: the Tomb of Giants may be the most unfair deathtrap in gaming, which genuinely isn’t even reasonable to the gamer. This tomb is totally dark, requiring some form of light, which you may or may not have. Other than being totally bleak, there are various zones where you can and will fall of a great precipice. Granted. you can surrender a weapon or shield to convey a lantern (if you can find it in this black tomb); or you can cast a light spell, if you’ve learned one. In either manner, you’re surrendering security for light that you urgently need. To add insult to injury, you’re set to be battling mega skeletons, oversized arrows being shot at you, Silver Knights, and satanic skeleton puppies as you attempt to survive this somber prison. Fundamentally, and consistent with various gaming threads, the Tomb of Giants ranks as everybody’s top choice as their least favorite setting within the Dark Soul’s universe.

An additional barbarous turn offered by the game’s developers is the trouble of being cursed. When you get cursed (which you will), your health bar cuts in half. Believe me when I say you need each millimeter of that beautiful red health bar as you possibly can. In the dreary depths zone, there are basilisks (irritating frog like animals) who blow a haze of death directly at you. The main way to recover is to locate the healer that is far away, or discover the merchant who holds the anecdote. It is very likely that you have a long adventure to make due on an abbreviated health bar, while dodging death at every turn.

Thus, when all goes south, where can you grab your wits? Actually, in this game, there is no place of solace to run. What you are given are bonfires which are deliberately set as far and wide as possible. These act as your checkpoints. Bonfires are the place the player can renew health, repair or fortify weapons, level up, or outright holler. Remember, once you’ve rested at a bonfire, everything you’ve defeated up to that point (with the exception of bosses) respawns, requiring you to survive each portion once more.

As noted, you’re set die frequently in Dark Souls. When you do thus, you become hollowed. This is both a gift and a condemnation. The gift is that you can’t be attacked by red apparitions while hollowed. The condemnation is that you can’t summon an alternate player’s help while hollowed. This is harsh as there are numerous times a where one’s assistance is a magnificent thing; particularly provided that you’re lucky enough to summon a powerful phantom who can help you in your adventures. There are some decent NPC’s that are accessible to help out, however they are in no way, shape, or form as helpful as a genuine player might be, who recognizes what they’re doing. In the event that you are hollowed, you can use a sprite, to become human once more. These, however, are rare and ought to be utilized sagaciously as they don’t come around frequently. Without a doubt, there are a couple of territories where humanities have a tendency to drop; the rats you’ll experience appear to drop them every now and then, so remember that when you end up in need of some.

As a combative RPG, battle is of the upmost importance. In Dark Souls, you’ll have your pick of techniques and fusions. The excellent nature of this game is that you can change these as frequently as you’d like (at bonfires) to suit the present situation you’re in. You can attempt to navigate a zone as a chain heavily clad brute; or you can try for a light and deft approach with ninja clothes. You can wield a titan hatchet or try for brisk jabs with a set of blades. You can use a talisman to wield enchantments, or you can run in blasting away with the pyromancy enhancement. While both enchantments and pyromancy can be convenient, its not the little trick you could use to thrashing through much of Demon’s Souls. Sorcery and pyromancy will help, yet they won’t permit you to cover up in a corner and take out a demonic boss with shoddy moves.


Boom Beach

You start in a set of a beautiful island where your peaceful village is surrounded by beaches and woods until the enemies known as the BlackGuard led by Lieutenant Hammerman invades your island. After managing to defend against a small invasion force, he promises to avenge his loss in battle.

As your village grows, you need to explore uncharted territories for Gold and Wood which are the 2 key resources you will require in start of the game ( there is also Stone resource, which you discover later in the game ). Through your exploration, you will stumble upon many islands whereby the villages have been held captive under BlackGuard slavery and you benefit from free Gold resources as long as they are unoccupied.

For your offense, you have Gunboats which are able to shoot at enemy defenses from a long range and Landing Crafts which you have to fill up after you train units such as Rifleman, Heavy, Zooka, Warrior and Tanks. For your village defenses, you have structures such as Mortar, Machine Gun, Sniper Tower, Cannon, Flamethrower, Mine, Tank Mine, Boom Cannon and Rocket Launcher to help you eradicate enemies.

What are the initial critics on Supercell’s latest game launch? Some people are saying that this is a low budget project resembling a make-over of their flagship game, Clash of Clans. What we can also expect is a requirement to make in-game purchases to progress, as it becomes increasingly difficult after a certain stages in the game.

So far, there is hardly any social options / functions in this game i.e. there is no chat, unable to team up with friends, etc but then again we can expect this to change in the near future as Boom Beach is still in their Beta Mode.

In a nutshell, this is definitely worth checking out if you like strategy games, especially if you’re a fan of Clash of Clans. Would like to know what opinions you have, after you do.


Online Motorcycle Games

Super Champ

Whenever I feel like “living on the edge” (at least in a virtual world) and experiencing at last a few drops of all that adrenaline that real-life champ riders do, I play this game here, another one of my top favorite motorcycle games online! Unlike “Hill Blazer”, this focuses more on your skills to pull off gravity-defying back and front flips and it tests your endurance when it comes to climbing some of the most challenging obstacles (and the track sure is filled with plenty of those). It gets tough even from the very first level, from the very first barrel left on your way that you need to climb over using the indicated combination of arrow keys. It’s skills demanding, it’s addicting, it’s upgraded with a high dose of danger, too, and its great gameplay seems meant to actually make you feel as if you’re the onscreen rider and that you’re striving to tame your super motorcycle and balance it right from its saddle (it’s obvious that its developers have focused more on its catchy gameplay than on its graphics, but I’m absolutely fine with it, it doesn’t make it any less engaging). All these features are the “ingredients” that put together the recipe for a successful web-based motorcycle game!

2039 Rider

This is the game on my list that makes the perfect balance of great graphics and addicting gameplay! With its eye-catching graphics with a futuristic flavor and its engaging, challenging gameplay (not to mention is catchy game plot, that of exploring a spectacular world of the future on an amazing futuristic sport bike), “2039 Rider” has quickly won its right to get added to my list! It keeps me glued to my desk chair for a long, long time each time I start playing it, luring me in a world of bizarre, jaw-dropping, intricate buildings of the future and challenging me to keep my super motorcycle balanced while climbing over different types of vehicles and other types of obstacles that stand between me and the title of “the best bike rider of year 2019”!


Just Dance Versus Dance Central

I personally prefer the Xbox 360 and Xbox One as I find the motion sensing via the Kinect and Kinect 2 sensor are far more superior to the other consoles motion sensing peripherals.

Aside from that, Dance Central and Just Dance have some differences but are similar in many ways. Just Dance is more suited to those wanting to just have fun. Dance Central is more suited to those wanting to learn how to dance.

Dance Central is developed by Harmonix, who previously created the Rock Band and Guitar Hero games. Just Dance is created by Ubisoft which isn’t quite known for their music or rhythm games.

Dance Central has been claimed to be the best selling dance game series so far. Dance Central was also one of the launch titles when the Kinect sensor first came out (previously called Project Natal when in development).

Just Dance has a pretty big following as well, with the first few games only being released for the Wii (later released as Greatest hits on other consoles). Just Dance is available on all current and last generation consoles. Just Dance has even released games for the PS4 and Xbox One (so far dance central has been shelved and is not in development for current systems).

Dance Central is more realistic and has more variable difficulty. Songs in Dance Central are graded from 1 to 5 stars based on difficulty. You can also choose individual difficulty for each song as well, ranging from beginner to hard. As you progress through the lower difficulty moves you can move onto the harder difficulties to try it out.

As the difficulty for the song is increased (by the player’s choice), the moves become more difficult and faster paced. They also build upon previous difficulties dance moves, with hard difficulty incorporating moves from easy and medium with new added moves. One minor drawback to Dance Central is that the dance moves don’t always flow as much as they do in Just Dance which I find to be a minor setback.

There is also a practice mode In Dance Central you can use to practice moves of a particular song. You can slow down the song, practice certain parts practice the whole song in practice mode.

Just Dance on the other hand doesn’t have any practice mode. Most of the songs have normal or hard difficulty and most songs are typically faster paced (more of a workout if that’s what you are looking for). Just Dance has flashcards for the upcoming dance moves scrolled across the bottom (going right to left) as you dance to the choreographed dance of the onscreen character to the song you chose.

Dance Central uses a similar system but has flashcards with the names of the dance moves, scrolled from bottom to top on the right or left side as you follow the on screen dancer/character dance to the song.

Just Dance allows you to unlock songs using mojo points (and in Just Dance 2014 Xbox Live points, Wii points/ PSN points) to unlock new/alternate dance routines for songs, mashups and battles. You can also download new songs via points or money (depending on system you are playing on).

In Dance Central you have the option of importing songs from previous dance central titles as well as new songs via DLC with points or money. With this you can create quite a large library of songs on one game with up to 100-200 songs on one game. With Just Dance you typically have to change game discs to get more songs or play different songs.


Xcom Enemy Within

Xcom Enemy Within is the first major expansion for Xcom Enemy Unknown, containing new gameplay additions and modifications, such as MEC Troopers, genetic modified enemy, a new enemy to fight (EXALT), as well as new alien types and council missions. Xcom Enemy Within also includes a lot more new maps, with older maps modified slightly to adhere to the new MELD game play mechanic, as well as additional multiplayer maps and brand new second wave options.

The additional game play mechanics does a fine job of being implemented, without altering the core aspects of the game. You will have to make a choice whether the MELD containers are worth the risk of your troops, and how you will spend the MELD you do gather. Do you create MEC Troopers, genetic soldiers, or a mix of both? It is up to you!

MELD

MELD is a new alien device feature on maps that apply to genetic modifications of soldiers, or creating MEC Troopers and their MEC suits. On the map there will be 2 sources of MELD, which must be reached by a soldier and then activated before the timer on it goes off, dealing damage to any nearby units. MELD is not an infinite source, as any missed opportunities will not be present if you visit the same map again. You can gather some MELD from destroying Mectoids and I believe Elite Floaters as well, but the gains is small compared to the MELD containers on the map. The MELD gives you a choice of risk versus reward, and it plays out very well. One MELD container will generally be close to your units, and the other one in a more remote location away from your units, begging the question of whether it is worth risking the life of your soldiers.

MEC Troopers

MEC Troopers are a unique addition to the game, allowing a more strategic options of heavier firepower, at the cost of permanently making a selected soldier a MEC Trooper. Any volunteer for the MEC Trooper program will have their limbs amputated and replaced with cybernetic limbs, which will allow them to operate the new MEC Suits. However, any MEC Trooper will never be allowed to use conventional weaponry, nor his human skill set again, and will be forever be a part of the MEC Suits, and will sport a more robotic voice. This sacrifice gives them access to the very powerful MEC Suits, allowing them to use heavy weaponry, such as mini-guns, rail cannons, particle cannons, grenade launchers, and so forth. There is three tier upgrades to the suits, which you will pick one option between each one. Do you pick a flamethrower or the Kinetic Strike Module, as you cannot have both and operates similar to regular human skill sets. They will also retain their stats prior to augmentation, so its best to reserve them for higher ranked soldiers.

Their original class prior to becoming a MEC Trooper also gives them a passive buff, and they will level up and gain new skill sets for the MEC trooper as they get promoted. They are great when you need to bring in the heavy firepower, especially against Mectoids and Sectopods, and other strong firepower units. You can also set them up for a support role, using restorative mist, and becoming a shield for other units, so the options are up to you!

Genetic Modifications

Genetically modifying your soldiers with MELD opens up brand new strategic options to your soldiers. As you perform autopsies on the aliens, you will discover new modification options for the soldiers. There is 5 different sections that your soldier can undergo surgery for. Brain, Chest, Eyes, Legs, and Skin are the options available for modification as you discover new options. These options offer interesting game play choices, such as higher leg strength to jump onto buildings, Bio-electric skin allowing you to sense near by enemies without alerting them, and making yourself immune to strangulation (Seeker attack). You can even give his/her brain neural feedback, which will cause psi attacks against them to be repelled back to the attacker, causing a great deal of damage, and putting all their psi attacks on cooldown. So as you can see, you can great some interesting genetic soldiers, and they will change in appearance as well, because their arms will be more exposed in their armor. As with MEC Troopers, they will be out of action for a time (usually 3 days), except if you have a soldier with multiple surgeries prepped for him, then it will be 3 days for each surgery, and will be out of action until being released.

EXALT

Exalt is a new enemy organization you will battle in Xcom Enemy Within. They are a terrorist organization designed to hinder and take down the Xcom organization, and are alien sympathizers, and will do whatever it takes to slow down the project. EXALT operates via cells in the world, and this opens up a new Covert Operations menu in the situation room. For a fee you can scan and locate EXALT cells, and send an operative inside to disrupt their work. Covert Op soldiers can only use a pistol and an item, and wear no armor, and when the time comes for an extraction, you must send in a squad to take down the cell and extract the operative, or he/she will be lost. Weaponry obtained from Exalt can also be used by your own units, and have the same base stats as XCOM created gear of the same type. For each operation completed against EXALT, you will gain new information about their base of operations and where it might be located. You can accuse a country of harboring them at any time, but making a false accusation will make country leave the project and add another mark to the Doom Tracker, so choose wisely! If you choose correctly you can launch an assault on their base of operations, and if successful, take them out of the fight entirely!

There is 2 types of extraction missions. One involves protecting the data in a “king of the Hill” style game player, where you must protect a square area with the computer inside from EXALT from hacking it and locating the other transmitters. The other mission your covert operative must hack two EXALT Comm Arrays and then proceed by getting the operative to the Skyranger Extraction Point.

New Aliens

XCOM enemy Within also includes two new aliens to battle, the Mechtoid, and the seeker. The Mechtoid is a Sectoid inside of a large bi-pedal mech similar to the MEC Trooper suits, and just as dangerous. They can even receive mind merges from other sectoids, giving them a shield above their normal hit points.

The Seeker is a squid-like floating enemy which can stealth and go invisible, and will then seek out lone units in order to strangle them. They will reappear and strangle their target, slowly killing them and making them unable to act while in the act, although there is genetic modifications and items that help against strangulation. They prefer “hit and run” tactics and will generally strike when you least expect it.

Other additions

In addition to a base defense mission, and including Project Progeny (which was originally a scrapped DLC, but redone and included in Enemy Within), there is additional Second Wave options (options that can drastically change the game in a number of ways), changes in certain skills and level ups, and much more. New items has been added, such as brand new grenades, and brand new foundry changes, which works with the new MEC trooper additions.


Crazy But Surprisingly Useful World of Gaming

These are a type of games where the players interact with the help of a server. Some also allow players to interact with other players.
They can be of several types. One classification is:

  • Simulation: These involve strategic thinking as the player is put in simulation of an experience.
  • Role playing games: These allow players to play a role in a particular environment; these are scenario-centered games.
  • Multi-user dimension: These are also like role playing games, however, they are text-oriented; they inculcate the involvement of a cyber community in their play.
  • Shooting: These evolved from arcade shooting games; the main game play involves shooting at a target and hitting it.

There are several factors that influence the popularity like dazzling graphics and sound, the ease of access and widespread availability of online games as well as the feelings of thrill and excitement felt when people play these games. People repeatedly play and spend a lot of time and money behind these because it provides them pleasure. The motivation to play stems from the rewarding experience that these games provide. These have a high possibility of losing, so it presents a challenge and a tangible goal. Being able to complete the challenge and win despite the odds give a sense of accomplishment and self-efficacy to the players.
However, this also contributes towards the risk of gaming addiction.
Although they have been regularly criticized for their negative effects such as encouraging violence, cyberbullying and xenophobia, there have been research to prove that online games do provide benefits to the players. Some of these are:

  • Online games that are action based may enhance specific cognitive abilities because they involve a certain amount of training and brain plasticity is affected by it. They require the activity of the senses, rapid processing of information, adaptively since these games are challenging and the level of difficulty increases after each success.
  • Shooting games improves span of attention because they require sensory discrimination and quick information processing as well as monitoring all part of the screen or game environment.
  • Women who played visuo-spatial puzzle games were found to have improved visuo-spatial performance and this improvement was retained even after 5 months. Moreover, visual contrast sensitivity was found to improve in young adults after playing shooting games.


Online Cricket Games

Boost memory & develop cognitive skills

Problem solving helps a great deal in improving the functions of the brain. Therefore, finding the right game to play is very important. Today, people are discovering fun challenges as well as cognitive boosters in playing cricket games online. The game helps to target the memory and improving responsiveness. Furthermore, the game is easy to learn although it offers players an ongoing challenge. Human beings utilize certain parts of the brain, while other sections are less active. Therefore, playing online cricket helps to focus on reasoning, speed, memory and logic- and thus works out parts of the brain that are rarely used. The game helps to minimize dementia and forgetfulness that often comes with aging. Therefore, using the entire brain offers big benefits now and when you grow older.

Stay connected

Cricket games online offer the grand opportunity to promote social interactions within existing relationships. Staying in contact with friends and family who are miles apart can prove challenging. Today, family members can spend time, as often as possible, to play a game of cricket.

Foster social interaction

Rich story lines, cooperative play and mental challenges draw the players in. However, the quality that makes online cricket popular is its ability to promote social interaction. Therefore, through online interactions, the players get an opportunity to build casual as well as meaningful relationships. The time spent playing the game in communities, helps the player to strengthen existing relationships. In addition, the player meets new people. The time spent chatting with partners and competitors helps to add a high degree of fun to the game. It also helps to create a high sense of camaraderie.


First Great Console War

The video game industry isn’t quite as dangerous as the Normandy landings, but with a finite number of potential buyers wielding a finite amount of money to spend, console manufacturers will do what they need to do to sell their product to the masses. When Pong was first released in a home version it had to duke it out with a slew of knock offs for market supremacy. Later came the Atari 2600 which dominated sales against largely forgotten systems like ColecoVision. After the North American video game crash of ’83 it looked like console gaming was done for in the States, but Nintendo and SEGA were about to enter the fray, and console gaming would be changed forever.

Nintendo were a card game company that had seen the interest in board games and card games decline since the arrival of arcades, and like any good company that sees the market they’re in shift, they adapted. Moving into arcade gaming and toys, Nintendo found some measure of success with their new ventures, and the next logical step was to move in on the home video game market. Atari were the big name in gaming but the crash of ’83 had decimated the company, leaving the industry wide open for a new challenger to take over. In 1983 Nintendo released the Family Computer in Japan, and after a successful run in their home country, made plans to go international. In ’85, the Famicom (as it had become known) was rebranded as the Nintendo Entertainment System and launched globally.

Meanwhile, SEGA were primarily known for making coin operated arcade machines, but they made an attempt at cashing in on the home console market too. Their SG-1000 console actually launched at the same time as the NES, but due in part to the aforementioned industry crash in North America, the lack of games available for the system, and the fact that their machine was underpowered in comparison to the Nintendo console, the SG-1000 never really found any footing. These days, the SG-1000 is largely forgotten about, remaining little but a footnote in the pages of video game history.

While the SG-1000 failed to make much of a splash, the success of the NES proved that console gaming could be a viable way to make money, and SEGA still wanted a piece of that pie. The SEGA Master System was launched in 1987 to directly compete with the NES for market share. Technically, the machine was more powerful than the Nintendo console, but with the NES having already been on the market for a few years, the Master System struggled. Gamers already had the NES, and trying to convince them to switch to a new system would be hard work; a problem made even harder because third party publishers were largely afraid to take a risk by releasing games on the system for fear of repercussions from Nintendo, and so the number of games available was limited in comparison to the NES.

The Master System didn’t come close to overtaking the NES as the number one gaming console, and so SEGA, still wanting to control the video game industry, decided to change their strategy. How do you convince people to switch to your console when they already have one that’s basically the same? You don’t. You make a better console, and then there’s no debate. And so that’s what SEGA did. In 1989 SEGA released the Mega Drive (named Genesis in the United States), a 16-bit home video game console that was so far ahead of the NES in terms of hardware power that it amounted to the next generation of gaming. In order to capitalise on the generational leap that their new console had made, SEGA decided to take the fight to Nintendo in marketing too, with the now infamous slogan, “Genesis does what Nintendon’t”. And with that, the first great console war had truly begun.

SEGA’s aggressive marketing of the Genesis was something that rubbed off on gamers. Kids would pick up the latest magazines, see the marketing mocking the NES and championing the Genesis as the future, and adopt it for themselves. Unlike any of the previous skirmishes between console manufacturers, the battle between SEGA and Nintendo drew gamers in and effectively put them on the front lines. Being at school in the late eighties meant that you were either a SEGA kid or a Nintendo kid, and you fought for your console regardless of whether you were in the right or in the wrong.

Thinking about it now, it never really made any sense, although you can still see that mentality today if you spend five minutes trawling gaming forums on the Internet and looking at some of the ridiculous things that PlayStation and Xbox fans say to each other. Anybody with their head screwed on properly can see that these companies are all essentially the same; they want your money. And while some might go about it in better ways than others, that fact never really changes. A lot of people talk about Nintendo like their HQ is a sort of gaming Willy Wonka’s chocolate factory; happy minions spending hours crafting games and the only payment they’ll ever need is a child’s smile. Life simply isn’t like that, and like most wars there’s rarely a clear cut “good guy”.

That being said, SEGA’s marketing strategy did seem overly sassy, even at the time. And I was originally a SEGA kid. While the insults might look tame today, at the time it was quite shocking to see a company not only address their competition by name, but publicly call them out. To their credit, it worked, and sales of the SEGA Genesis started very strongly, particularly in Western Europe where the Mega Drive, as it was called there, was a bona fide smash hit.

Nintendo were astonishingly slow to reply. They didn’t even announce their Super Nintendo Entertainment System until 1989, and it wasn’t released until the end of 1990 in Japan. It was released a year later in the States, and a further year later in Europe. This meant that SEGA had a relatively long time to get their claws into the market, and they also had time to prepare for the arrival of a new Nintendo console.

SEGA decided that they needed a mascot to rival that of Mario for Nintendo. They’d tried to make Alex Kidd a thing and bundling Alex Kidd In Miracle World in with the Master System was a clever move, but Mr. Kidd had never really taken off like Mario had. Now, with a brand new Nintendo console hitting the streets, SEGA needed their own mascot. What they came up with was Sonic the Hedgehog. He was bright, colourful, fast, cool and he had attitude to spare. In many ways, his creation summed up what SEGA were about at the time. The Genesis was seen as the cool, exciting new console while the NES was seen as a toy for children. The Genesis was taking games to the next level. Except when the SNES was released, the Genesis was instantly outdated. And that was a massive problem for SEGA.

The Genesis continued to sell well even after the launch of the SNES, but with the Super Nintendo being noticeably more powerful than the Genesis, they’d lost their ultimate bargaining chip. The Genesis was no longer the future. It was no longer the exciting console that laughed in the face of the competition. It was outgunned. And handsomely so.

To their credit, SEGA were at least quick to react in that they changed their marketing slogan to “Welcome to the next level” almost immediately after the SNES arrived, as though not wanting to leave themselves open to attack when people realised that “Genesis does what Nintendon’t” only works when the Nintendo console is weak. But it wasn’t power that was SEGA’s biggest problem. It was games.

Every Nintendo console, whatever you think of it, has had great games. The Wii U is a colossal failure for the company right now, but Mario Kart 8, the latest Smash Bros. and Super Mario 3D World are all stellar games. What is true now was true back then, only tenfold. The SNES has one of the greatest libraries of games ever amassed, and while the Genesis was quick out of the blocks and it made an impact, it simply couldn’t compete in terms of the quality of games.

The Super Nintendo had the likes of Mario RPG and Mario Kart. It had stacks of quality Japanese role playing games, with the likes of Final Fantasy VI still being talked about today as one of the best of all time. There was Zelda and Donkey Kong and Starfox. Even the likes of Street Fighter II, which could also be played on Genesis, was considered to be at home on the SNES thanks to the vastly superior controller on the Nintendo console. But nothing highlights why Nintendo are still in the game and why SEGA are now out of hardware more readily than the comparison between their flagship games.

Sonic The Hedgehog was created as a cooler alternative to Mario, but for all the attitude and all the speed, the games simply didn’t resonate with people in the same way that titles starring Mario did. Even today one can play Super Mario World and appreciate the impeccable game design that still holds up in 2016. Playing Sonic The Hedgehog today, unless you have the benefit of nostalgia, is not remotely as pleasant an experience.

As more and more quality games released for the SNES, sales grew, and Nintendo were gaining on SEGA. By the time the console generation wound up, the SNES had caught and overtaken the Genesis, with the Nintendo console sitting at around 49 million units sold, and the SEGA system being on just under 31 million.

SEGA made Nintendo sweat, but ultimately, they were bested by a stronger system with a better library of games. If SEGA could have capitalised on the strides they made in this generation and improved with their next console then perhaps they’d still be a major player today. Unfortunately, a series of catastrophic errors of judgement meant that their next two consoles failed. The SEGA Saturn was given a surprise release that caught everybody off guard meaning there were no games for the system at launch. After the failure of the Dreamcast, SEGA couldn’t stomach the financial hits any longer and decided to concentrate on software only. Today they’re mostly known for releasing increasingly terrible Sonic the Hedgehog games. And most of them are on Nintendo consoles.

As for Nintendo, their triumph was short lived. After going back on a deal with Sony to make a CD compatible version of the SNES at the last minute, an annoyed Sony used what they’d researched to develop their own console and enter the war in the mid-nineties. The Sony PlayStation laid waste to the Nintendo 64 in sales, and the PlayStation 2 went on to be the best selling home console of all time. Today, the PlayStation 4 battles the Microsoft Xbox One in the current console war while Nintendo are largely considered a quaint relic of a bygone era, outclassed and outsold by more forward thinking competitors.


Dressup Games for Girls

Benefits of Girl DressUp Games are

  • Serve as a tool to learn different color combinations and fabrics
  • Means of communication with online friends, and thereby enhancing their performance in group activities
  • Develop child’s brain and motor function
  • Increase their imagination and creativity using the given options
  • Enhance their memory and works well for those children who have short term memory
  • Teach time management, as they need to complete the dressing up character task in specified time
  • Last but not least, they are quite entertaining

Popularity of the DressUp Games

These dressup girls games are diverse in nature. Many games include handbags, shoes, accessories, designs and patterns, hairstyles, color combinations, etc. They are quite innovative and are based on latest fashion.

Young girls prefer to play online, as they get many options to choose from and freedom to dress the character like they want. Girls can dress and redress their favorite characters as many times as they want, using their creativity and imagination.

These games are also popular, as no investment is needed. They are absolutely free, unlike the real dolls. There is no need to spend money on buying different dolls and their dresses along with the accessories. Besides, these games offer many popular characters such as Hannah Montana, Bratz, etc.

How the game works?

The models and dolls appear on the screen in their underwear. The players can choose hair color, skin tone, shoes and all the other accessories as per their taste. To get the desired look, players can try different garments, color combination, accessories, shoes, etc. Also, these online games allow members of the group to share their ideas and work as a team. This helps your young ones to become good team players. Young girls also learn to freely express their likes and dislike in a pleasing manner.