Author: <span class="vcard">Rene Marin</span>

Spider-Man Movie Suits

Sam Raimi’s Suit

The battle suit developed from the Sam Raimi’s trilogy of Spider-Man movies from 2002-2007. The suit covers nearly a quarter of Peter Parker’s life from high school to college, encountering formidable adversaries such as the Green Goblin, Sandman, Venom and Dr Octavious. Similar to the classic version except that Spider-Man is covered with web patterns around his suit. Gamers can unlock this suit after downloading patch 1.13 on PlayStation 4. In my opinion, it is first in rank because the suit has been heavily and aggressively tested in particular, the battle against Dr Octavious in Harlem, Manhattan, New York.

Iron Spider Suit

The second ranked suit crafted by Tony Stark, made its appearance in the Avengers Endgame and Spider-Man: Far From Home movies in 2019 respectively. Technologies and components from the Iron Man suit are equipped into the Iron Spider. Feared by the enemies once the four spontaneously grown Iron arms unleashed during battles.

The suit design is similar to the Advanced suit, covered with golden skeleton and a slightly small embroidered golden spider on the Web Head’s chest. The golden skeleton with maroon and navy colors gives the elegant look during web-swinging and battles. My thoughts that this is the second best because of Web Head’s most important role as a superhero to protect the Avengers from the Power Gauntlet during the immense final battle.

Wrestler Suit

Although is the least mentioned. The suit designed by Peter Parker himself in 2002 in order to enter into the wrestling competition to earn some cash, opens the door of ideas for other suit designs in future movies and games. Battle suit power is not at its finest, web throw enemies without even webbing them up, relative to other suit powers.

However, the red and blue outfit represents the genuine symbol of Spider-Man that true believers would prefer. In my opinion, the suit sits at third because it is the turning point of Peter Parker’s life in acquiring power and responsibility, an advice he hold firm on after his Uncle Ben’s death.

Far From Home (Upgraded) Suit

The suit represents Spider-Man: Far From Home movie and is unlocked after downloading the patch 1.16. Similar to the classic version where the black and red colour is used instead, designed by Tony Stark from the Homecoming movie and featured towards the final battle against Mysterio. The suit replicates exact features of the Iron Man suit in the movie and supported by the artificial intelligence E.D.I.T.H on supplying the weapons. However, no associate suit powers in the game itself.

My thoughts that this suit lies at fourth because the suit has a cool appearance outlook and capable to uncover deceptions from Mysterio. However, the suit plays less significant role in Web Head’s life yet and it’s still progressing perhaps in later years.


Setting Without a Plot

THE POSITIVES

The Multiplayer – You choose these competitive multiplayer options from the Crucible, which is the Guardian’s way of blowing off steam, I’d expect. Destiny’s multiplayer, as expected, is pretty seamless. The different game types are really well done, and offer varying experiences based on player preferences. I prefer 3v3 “Skirmish” game mode instead of 6v6 “Clash”, for example. I find it more tactical and less chaotic. Some players will prefer “Control”, in which you and your team capture territory. There are a lot of options here, and it shows that they’ve really put some thought into it.

My one complaint is that vehicles aren’t used as often as they should. The “Combined Arms” limited game type allowed increased use of heavy ammo and vehicles, but it only lasted for three days in September! I miss the days of old when you and your friends would load up on a warthog just to get blasted into the air by a rocket launcher.

The Multiplayer – You choose these competitive multiplayer options from the Crucible, which it the Guardian’s way of blowing off steam, I’d expect. Destiny’s multiplayer, as expected, is pretty seamless.

The Strikes – Strikes in Destiny are the equivalent of instances in most MMO’s. These are interesting, usually culminating in a fight with a horde of enemies at the end, then a boss is introduced, and finally you have to beat both the boss and the horde of enemies. It’s predictable, repetitive, and so much fun when you have mics. I played the Strike playlist enough to buy most of my armor pieces, but I found the most enjoyment in playing with my friends in a Fireteam. In these groups, we were able to communicate and enjoy one another’s company while trying to complete some scripted event. It was so much fun.

The Strikes are very limited. There aren’t many and you typically play the same ones you played in the single-player campaign, just at a higher setting. This was fun at first, but as you play the same strike over and over, it loses its glimmer.

I once did the same Martian strike three times in a row due to random bad luck. The worst part was that we’d get to the end, then someone would quit, then the other guy would quit, and then I’d be left alone until I also quit. Despite white-knuckled fury, I wasn’t able to beat it. I did eventually, but in those three times in a row I ended up physically hating the Cabal by the end of it.

Three-Man Teams – I remember trying to conquer a boss in Destiny with my friend and I. After we got swarmed by the Cabal for the last time, we gave up. Originally we decided to partner up to tackle him, because we wanted to record gameplay for YouTube. Eventually we were unable to progress and a bitter feeling took root in our perceptions of the game. This is one problem with a three-man team: once one member leaves, you’re down 33%.

I’ve noticed you depend too much on your team mates for Strikes. A person who leaves abandons two people to take on a whole mission on their own, an awkward partnership forged in hatred of the guy who left. Inevitably that partnership will dissolve and then you’ll be alone to quit. This is a huge problem, and there needs to be punishments for abandoning Strikes. So far there’s a reporting system, but you need to have the player’s information on screen in order to report them for leaving, and typically it’s too late by the time they’ve left.

THE PROBLEMS

The Story – This has been a big problem for me, since I absolutely loved the game’s setting but abhorred the lack of story. The game is amazing, and the developers have previously commented that it was inspired by “a candle in the darkness”. That idea echoes throughout the game, from all alien races posing a threat, to the imminent fear of the unknown.

The story parts of the game are the cutscenes with your playable character and either the ghost or other side characters.

Players have asked, “Why couldn’t we go to other systems?” Well, within the context of the story, it makes perfect sense. You can’t go to other systems, unless you want to be devoured by creatures in the darkness. The one source of light in the universe (presumably) is the Traveller, who died before the game began. His shell remains as a light source for the Guardians, who seek to defeat the forces of darkness that plague the universe.

Great story, right? Well, that’s actually just the setting. The actual plot of the game is nearly nonexistent. The story parts of the game are the cutscenes with your playable character and either the ghost or other side characters. These never go anywhere, instead furthering a plot that ends abruptly with a boss fight-based conclusion, which only caps the end of the game without ending the story. The actual story concludes with a scene reminiscent of the ending to Star Wars: A New Hope, but more enigmatic and pointless.

Yes, I know, expansions are coming so a conclusion would be premature. However, I expected some kind of narrative structure, some format where an introduction, body, and conclusion were present. Instead we get a setting without a plot, a story that was so interesting, so tantalizingly teasing, that went nowhere. What are the goals of the Queen and her brother? Where are the Vex going, and why? Are there more Travelers out there? We get few answers, and even fewer characters.

The Raids – There was only one Raid when I played: Vault of Glass. It was insanely hard and I could never beat it. Finding people to connect with in a Fireteam before trying to tackle it was also an effort in futility. Even when I would have a good team, we’d lose and eventually one guy would quit and, like the Strikes, we’d be unable to progress with just the two of us.

The gear dropped in the Raids are superior to what you’d find in a Strike. However, it was so hard to find anything and you got so little reward for your hard work that the costs didn’t match the benefit. I think I once got a Mote of Light, but beyond that I never got any good gear.

And explain to me how Bungie could design matchmaking for both the Crucible and Strike game types, but NOT the Raids? I’ve heard they’re fixing this (or have fixed it) but it should have been an option day-one.

I wish there had been more character development, more advancing of the plot, and more characters in general.


Fire Pro Wrestling Returns

There are no drastic changes to the core Fire Pro game play. It’s the same solid grappling system long time fans have grown accustomed to. Those who are new to Fire Pro will need to spend some time getting used to the timing. The fighting system punishes button mashers. I would advice newbies to set COM difficulty to 1 and work their way up to a harder level. This is one of those games where appreciation is only gained after learning the ins and outs.

The series’ trademark features are tight game play and a huge roster. FPR boasts a total of 327 real life competitors. To avoid copyright issues, everyone has been given a name modification. Vader is named “Saber”, Kenta Kobashi is “Keiji Togashi”, etc. Feel free to rename everyone accordingly. You also have the option of changing the attire for default characters. You don’t have to sacrifice one of your 500 edit(CAW) slots when your favorite wrestler changes gimmicks.

FPR’s all-star roster features wrestlers, boxers and mixed martial artists from around the world. Puroresu legends like Giant Baba, Satoru Sayama(original Tiger Mask) and Jushin “Thunder” Lyger are selecible. As always the default roster is dominated by Puro wrestlers. Some of the fighters well known to American wrestling/UFC fans include Bret Hart, Sting, Andre the Giant, Petey Williams, Mirco Cro Cop and Quinton “Rampage” Jackson.

A new addition to the series is a “corner to center” attack. When your opponent is knocked down in the middle of the ring, you can hunker down in the corner to set up a spear, super kick or a few other maneuvers. This adds a bit more drama and accuracy to matches that feature characters who set up these attacks a certain way. Because of this new feature, you can create an accurate Shawn Michaels or Bill Goldberg if you were inclined to do so.

A traditional steel cage match has finally been added. Players can use weapons like barbed wire bats, or the cage it’s self to inflict pain upon others. Other match types include S-1(boxing, punches only), Gruesome( a 12 sided UFC inspired cage) and the Electrified Barbed Wire Exploding Deathmatch. While the has Hell in a Cell, The Japanese hardcore wrestlers hurl each other on electrified boards covered in skin shredding barbed wired. It’s different, but fun none the less

Buzz worthy features include Ref edit, Belt Edit, and Ring/Logo Edit. There is a GM mode called “Match Maker”, but is it very limited. All you do is set up matches between fighters and get graded by the percentage of crowd reaction of the match. There strange special events that happen during match maker do very little to expand beyond it’s limitations. For some inconceivable reason, created wrestlers are barred from use in Match Maker.

Presentation is nothing special. Menus are serviceable, but accessing some features can be a chore at times FPR’s 2D graphics remind me of arcade games like Wrestlefest. Character sprites are not hi resolution, but they are large and detailed. Spike could have easily recycled graphics from Fire Pro Wrestling Z. They instead created new sprites and reanimated some pre existing moves. Some animations seem a bit robotic, but are pretty smooth.

I’m sad to say Spike has once again mapped the pick up weapons button to the run button. Want to get a fluorescent tube from the corner while playing in an exploding barbed wire match? Make sure you are close enough to said tubes. Otherwise you’ll go running into the barbed wire ropes, thus end up looking like a complete fool. It doesn’t ruin the game or anything, but such neglect of the R2 button has me dumbfounded. Overall that is one of my biggest gripes with FPR.


Dark Souls Game

We should get one thing straight immediately; you’re set to bite the dust a great deal in Dark Souls. You will perish by more diminutive adversaries, fair sized animals, tumbling off bluffs, falling through gaps, and by monstrous and effective bosses. Furthermore, if that wasn’t sufficient, you’ll kick the bucket by different players invading your game as red apparitions. Yes, there are individuals whose sole motivation behind playing this game is to attack an alternate player’s world and take them out. Notwithstanding, what Dark Souls does so well is that with every demise, there’s a lesson to be learned. You take in enemy patterns, alternate routes, boss strengths and weaknesses, and so on. When you gain experience from your defeats (and there will be a large number of them), soon you’ll end up adept and be able to overcome the severity of this brutal game. It will take persistence and an extraordinary amount of time, however it can be done. When you do indeed beat a boss, a specific dungeon, or your first red phantom, it conceivably is the most fulfilling gaming experience you’ll ever encounter. It’s that challenging, yet satisfying, in a sick and twisted manner.

As fierce as Dark Souls can be, its gigantic setting can likewise be overwhelming, yet lovely in a grotesque manner. Your lethal trip starts in a refuge of the undead; yet you’ll likewise trapse through lower woods, sumptuous strongholds, unforgiving buckles, volcanic badlands, and dismal depths to name a few. Indeed, now and then the settings could be as unsafe, if not more so than the adversaries themselves. Case in point: the Tomb of Giants may be the most unfair deathtrap in gaming, which genuinely isn’t even reasonable to the gamer. This tomb is totally dark, requiring some form of light, which you may or may not have. Other than being totally bleak, there are various zones where you can and will fall of a great precipice. Granted. you can surrender a weapon or shield to convey a lantern (if you can find it in this black tomb); or you can cast a light spell, if you’ve learned one. In either manner, you’re surrendering security for light that you urgently need. To add insult to injury, you’re set to be battling mega skeletons, oversized arrows being shot at you, Silver Knights, and satanic skeleton puppies as you attempt to survive this somber prison. Fundamentally, and consistent with various gaming threads, the Tomb of Giants ranks as everybody’s top choice as their least favorite setting within the Dark Soul’s universe.

An additional barbarous turn offered by the game’s developers is the trouble of being cursed. When you get cursed (which you will), your health bar cuts in half. Believe me when I say you need each millimeter of that beautiful red health bar as you possibly can. In the dreary depths zone, there are basilisks (irritating frog like animals) who blow a haze of death directly at you. The main way to recover is to locate the healer that is far away, or discover the merchant who holds the anecdote. It is very likely that you have a long adventure to make due on an abbreviated health bar, while dodging death at every turn.

Thus, when all goes south, where can you grab your wits? Actually, in this game, there is no place of solace to run. What you are given are bonfires which are deliberately set as far and wide as possible. These act as your checkpoints. Bonfires are the place the player can renew health, repair or fortify weapons, level up, or outright holler. Remember, once you’ve rested at a bonfire, everything you’ve defeated up to that point (with the exception of bosses) respawns, requiring you to survive each portion once more.

As noted, you’re set die frequently in Dark Souls. When you do thus, you become hollowed. This is both a gift and a condemnation. The gift is that you can’t be attacked by red apparitions while hollowed. The condemnation is that you can’t summon an alternate player’s help while hollowed. This is harsh as there are numerous times a where one’s assistance is a magnificent thing; particularly provided that you’re lucky enough to summon a powerful phantom who can help you in your adventures. There are some decent NPC’s that are accessible to help out, however they are in no way, shape, or form as helpful as a genuine player might be, who recognizes what they’re doing. In the event that you are hollowed, you can use a sprite, to become human once more. These, however, are rare and ought to be utilized sagaciously as they don’t come around frequently. Without a doubt, there are a couple of territories where humanities have a tendency to drop; the rats you’ll experience appear to drop them every now and then, so remember that when you end up in need of some.

As a combative RPG, battle is of the upmost importance. In Dark Souls, you’ll have your pick of techniques and fusions. The excellent nature of this game is that you can change these as frequently as you’d like (at bonfires) to suit the present situation you’re in. You can attempt to navigate a zone as a chain heavily clad brute; or you can try for a light and deft approach with ninja clothes. You can wield a titan hatchet or try for brisk jabs with a set of blades. You can use a talisman to wield enchantments, or you can run in blasting away with the pyromancy enhancement. While both enchantments and pyromancy can be convenient, its not the little trick you could use to thrashing through much of Demon’s Souls. Sorcery and pyromancy will help, yet they won’t permit you to cover up in a corner and take out a demonic boss with shoddy moves.


Boom Beach

You start in a set of a beautiful island where your peaceful village is surrounded by beaches and woods until the enemies known as the BlackGuard led by Lieutenant Hammerman invades your island. After managing to defend against a small invasion force, he promises to avenge his loss in battle.

As your village grows, you need to explore uncharted territories for Gold and Wood which are the 2 key resources you will require in start of the game ( there is also Stone resource, which you discover later in the game ). Through your exploration, you will stumble upon many islands whereby the villages have been held captive under BlackGuard slavery and you benefit from free Gold resources as long as they are unoccupied.

For your offense, you have Gunboats which are able to shoot at enemy defenses from a long range and Landing Crafts which you have to fill up after you train units such as Rifleman, Heavy, Zooka, Warrior and Tanks. For your village defenses, you have structures such as Mortar, Machine Gun, Sniper Tower, Cannon, Flamethrower, Mine, Tank Mine, Boom Cannon and Rocket Launcher to help you eradicate enemies.

What are the initial critics on Supercell’s latest game launch? Some people are saying that this is a low budget project resembling a make-over of their flagship game, Clash of Clans. What we can also expect is a requirement to make in-game purchases to progress, as it becomes increasingly difficult after a certain stages in the game.

So far, there is hardly any social options / functions in this game i.e. there is no chat, unable to team up with friends, etc but then again we can expect this to change in the near future as Boom Beach is still in their Beta Mode.

In a nutshell, this is definitely worth checking out if you like strategy games, especially if you’re a fan of Clash of Clans. Would like to know what opinions you have, after you do.


Online Motorcycle Games

Super Champ

Whenever I feel like “living on the edge” (at least in a virtual world) and experiencing at last a few drops of all that adrenaline that real-life champ riders do, I play this game here, another one of my top favorite motorcycle games online! Unlike “Hill Blazer”, this focuses more on your skills to pull off gravity-defying back and front flips and it tests your endurance when it comes to climbing some of the most challenging obstacles (and the track sure is filled with plenty of those). It gets tough even from the very first level, from the very first barrel left on your way that you need to climb over using the indicated combination of arrow keys. It’s skills demanding, it’s addicting, it’s upgraded with a high dose of danger, too, and its great gameplay seems meant to actually make you feel as if you’re the onscreen rider and that you’re striving to tame your super motorcycle and balance it right from its saddle (it’s obvious that its developers have focused more on its catchy gameplay than on its graphics, but I’m absolutely fine with it, it doesn’t make it any less engaging). All these features are the “ingredients” that put together the recipe for a successful web-based motorcycle game!

2039 Rider

This is the game on my list that makes the perfect balance of great graphics and addicting gameplay! With its eye-catching graphics with a futuristic flavor and its engaging, challenging gameplay (not to mention is catchy game plot, that of exploring a spectacular world of the future on an amazing futuristic sport bike), “2039 Rider” has quickly won its right to get added to my list! It keeps me glued to my desk chair for a long, long time each time I start playing it, luring me in a world of bizarre, jaw-dropping, intricate buildings of the future and challenging me to keep my super motorcycle balanced while climbing over different types of vehicles and other types of obstacles that stand between me and the title of “the best bike rider of year 2019”!


Just Dance Versus Dance Central

I personally prefer the Xbox 360 and Xbox One as I find the motion sensing via the Kinect and Kinect 2 sensor are far more superior to the other consoles motion sensing peripherals.

Aside from that, Dance Central and Just Dance have some differences but are similar in many ways. Just Dance is more suited to those wanting to just have fun. Dance Central is more suited to those wanting to learn how to dance.

Dance Central is developed by Harmonix, who previously created the Rock Band and Guitar Hero games. Just Dance is created by Ubisoft which isn’t quite known for their music or rhythm games.

Dance Central has been claimed to be the best selling dance game series so far. Dance Central was also one of the launch titles when the Kinect sensor first came out (previously called Project Natal when in development).

Just Dance has a pretty big following as well, with the first few games only being released for the Wii (later released as Greatest hits on other consoles). Just Dance is available on all current and last generation consoles. Just Dance has even released games for the PS4 and Xbox One (so far dance central has been shelved and is not in development for current systems).

Dance Central is more realistic and has more variable difficulty. Songs in Dance Central are graded from 1 to 5 stars based on difficulty. You can also choose individual difficulty for each song as well, ranging from beginner to hard. As you progress through the lower difficulty moves you can move onto the harder difficulties to try it out.

As the difficulty for the song is increased (by the player’s choice), the moves become more difficult and faster paced. They also build upon previous difficulties dance moves, with hard difficulty incorporating moves from easy and medium with new added moves. One minor drawback to Dance Central is that the dance moves don’t always flow as much as they do in Just Dance which I find to be a minor setback.

There is also a practice mode In Dance Central you can use to practice moves of a particular song. You can slow down the song, practice certain parts practice the whole song in practice mode.

Just Dance on the other hand doesn’t have any practice mode. Most of the songs have normal or hard difficulty and most songs are typically faster paced (more of a workout if that’s what you are looking for). Just Dance has flashcards for the upcoming dance moves scrolled across the bottom (going right to left) as you dance to the choreographed dance of the onscreen character to the song you chose.

Dance Central uses a similar system but has flashcards with the names of the dance moves, scrolled from bottom to top on the right or left side as you follow the on screen dancer/character dance to the song.

Just Dance allows you to unlock songs using mojo points (and in Just Dance 2014 Xbox Live points, Wii points/ PSN points) to unlock new/alternate dance routines for songs, mashups and battles. You can also download new songs via points or money (depending on system you are playing on).

In Dance Central you have the option of importing songs from previous dance central titles as well as new songs via DLC with points or money. With this you can create quite a large library of songs on one game with up to 100-200 songs on one game. With Just Dance you typically have to change game discs to get more songs or play different songs.


Xcom Enemy Within

Xcom Enemy Within is the first major expansion for Xcom Enemy Unknown, containing new gameplay additions and modifications, such as MEC Troopers, genetic modified enemy, a new enemy to fight (EXALT), as well as new alien types and council missions. Xcom Enemy Within also includes a lot more new maps, with older maps modified slightly to adhere to the new MELD game play mechanic, as well as additional multiplayer maps and brand new second wave options.

The additional game play mechanics does a fine job of being implemented, without altering the core aspects of the game. You will have to make a choice whether the MELD containers are worth the risk of your troops, and how you will spend the MELD you do gather. Do you create MEC Troopers, genetic soldiers, or a mix of both? It is up to you!

MELD

MELD is a new alien device feature on maps that apply to genetic modifications of soldiers, or creating MEC Troopers and their MEC suits. On the map there will be 2 sources of MELD, which must be reached by a soldier and then activated before the timer on it goes off, dealing damage to any nearby units. MELD is not an infinite source, as any missed opportunities will not be present if you visit the same map again. You can gather some MELD from destroying Mectoids and I believe Elite Floaters as well, but the gains is small compared to the MELD containers on the map. The MELD gives you a choice of risk versus reward, and it plays out very well. One MELD container will generally be close to your units, and the other one in a more remote location away from your units, begging the question of whether it is worth risking the life of your soldiers.

MEC Troopers

MEC Troopers are a unique addition to the game, allowing a more strategic options of heavier firepower, at the cost of permanently making a selected soldier a MEC Trooper. Any volunteer for the MEC Trooper program will have their limbs amputated and replaced with cybernetic limbs, which will allow them to operate the new MEC Suits. However, any MEC Trooper will never be allowed to use conventional weaponry, nor his human skill set again, and will be forever be a part of the MEC Suits, and will sport a more robotic voice. This sacrifice gives them access to the very powerful MEC Suits, allowing them to use heavy weaponry, such as mini-guns, rail cannons, particle cannons, grenade launchers, and so forth. There is three tier upgrades to the suits, which you will pick one option between each one. Do you pick a flamethrower or the Kinetic Strike Module, as you cannot have both and operates similar to regular human skill sets. They will also retain their stats prior to augmentation, so its best to reserve them for higher ranked soldiers.

Their original class prior to becoming a MEC Trooper also gives them a passive buff, and they will level up and gain new skill sets for the MEC trooper as they get promoted. They are great when you need to bring in the heavy firepower, especially against Mectoids and Sectopods, and other strong firepower units. You can also set them up for a support role, using restorative mist, and becoming a shield for other units, so the options are up to you!

Genetic Modifications

Genetically modifying your soldiers with MELD opens up brand new strategic options to your soldiers. As you perform autopsies on the aliens, you will discover new modification options for the soldiers. There is 5 different sections that your soldier can undergo surgery for. Brain, Chest, Eyes, Legs, and Skin are the options available for modification as you discover new options. These options offer interesting game play choices, such as higher leg strength to jump onto buildings, Bio-electric skin allowing you to sense near by enemies without alerting them, and making yourself immune to strangulation (Seeker attack). You can even give his/her brain neural feedback, which will cause psi attacks against them to be repelled back to the attacker, causing a great deal of damage, and putting all their psi attacks on cooldown. So as you can see, you can great some interesting genetic soldiers, and they will change in appearance as well, because their arms will be more exposed in their armor. As with MEC Troopers, they will be out of action for a time (usually 3 days), except if you have a soldier with multiple surgeries prepped for him, then it will be 3 days for each surgery, and will be out of action until being released.

EXALT

Exalt is a new enemy organization you will battle in Xcom Enemy Within. They are a terrorist organization designed to hinder and take down the Xcom organization, and are alien sympathizers, and will do whatever it takes to slow down the project. EXALT operates via cells in the world, and this opens up a new Covert Operations menu in the situation room. For a fee you can scan and locate EXALT cells, and send an operative inside to disrupt their work. Covert Op soldiers can only use a pistol and an item, and wear no armor, and when the time comes for an extraction, you must send in a squad to take down the cell and extract the operative, or he/she will be lost. Weaponry obtained from Exalt can also be used by your own units, and have the same base stats as XCOM created gear of the same type. For each operation completed against EXALT, you will gain new information about their base of operations and where it might be located. You can accuse a country of harboring them at any time, but making a false accusation will make country leave the project and add another mark to the Doom Tracker, so choose wisely! If you choose correctly you can launch an assault on their base of operations, and if successful, take them out of the fight entirely!

There is 2 types of extraction missions. One involves protecting the data in a “king of the Hill” style game player, where you must protect a square area with the computer inside from EXALT from hacking it and locating the other transmitters. The other mission your covert operative must hack two EXALT Comm Arrays and then proceed by getting the operative to the Skyranger Extraction Point.

New Aliens

XCOM enemy Within also includes two new aliens to battle, the Mechtoid, and the seeker. The Mechtoid is a Sectoid inside of a large bi-pedal mech similar to the MEC Trooper suits, and just as dangerous. They can even receive mind merges from other sectoids, giving them a shield above their normal hit points.

The Seeker is a squid-like floating enemy which can stealth and go invisible, and will then seek out lone units in order to strangle them. They will reappear and strangle their target, slowly killing them and making them unable to act while in the act, although there is genetic modifications and items that help against strangulation. They prefer “hit and run” tactics and will generally strike when you least expect it.

Other additions

In addition to a base defense mission, and including Project Progeny (which was originally a scrapped DLC, but redone and included in Enemy Within), there is additional Second Wave options (options that can drastically change the game in a number of ways), changes in certain skills and level ups, and much more. New items has been added, such as brand new grenades, and brand new foundry changes, which works with the new MEC trooper additions.


Crazy But Surprisingly Useful World of Gaming

These are a type of games where the players interact with the help of a server. Some also allow players to interact with other players.
They can be of several types. One classification is:

  • Simulation: These involve strategic thinking as the player is put in simulation of an experience.
  • Role playing games: These allow players to play a role in a particular environment; these are scenario-centered games.
  • Multi-user dimension: These are also like role playing games, however, they are text-oriented; they inculcate the involvement of a cyber community in their play.
  • Shooting: These evolved from arcade shooting games; the main game play involves shooting at a target and hitting it.

There are several factors that influence the popularity like dazzling graphics and sound, the ease of access and widespread availability of online games as well as the feelings of thrill and excitement felt when people play these games. People repeatedly play and spend a lot of time and money behind these because it provides them pleasure. The motivation to play stems from the rewarding experience that these games provide. These have a high possibility of losing, so it presents a challenge and a tangible goal. Being able to complete the challenge and win despite the odds give a sense of accomplishment and self-efficacy to the players.
However, this also contributes towards the risk of gaming addiction.
Although they have been regularly criticized for their negative effects such as encouraging violence, cyberbullying and xenophobia, there have been research to prove that online games do provide benefits to the players. Some of these are:

  • Online games that are action based may enhance specific cognitive abilities because they involve a certain amount of training and brain plasticity is affected by it. They require the activity of the senses, rapid processing of information, adaptively since these games are challenging and the level of difficulty increases after each success.
  • Shooting games improves span of attention because they require sensory discrimination and quick information processing as well as monitoring all part of the screen or game environment.
  • Women who played visuo-spatial puzzle games were found to have improved visuo-spatial performance and this improvement was retained even after 5 months. Moreover, visual contrast sensitivity was found to improve in young adults after playing shooting games.


Online Cricket Games

Boost memory & develop cognitive skills

Problem solving helps a great deal in improving the functions of the brain. Therefore, finding the right game to play is very important. Today, people are discovering fun challenges as well as cognitive boosters in playing cricket games online. The game helps to target the memory and improving responsiveness. Furthermore, the game is easy to learn although it offers players an ongoing challenge. Human beings utilize certain parts of the brain, while other sections are less active. Therefore, playing online cricket helps to focus on reasoning, speed, memory and logic- and thus works out parts of the brain that are rarely used. The game helps to minimize dementia and forgetfulness that often comes with aging. Therefore, using the entire brain offers big benefits now and when you grow older.

Stay connected

Cricket games online offer the grand opportunity to promote social interactions within existing relationships. Staying in contact with friends and family who are miles apart can prove challenging. Today, family members can spend time, as often as possible, to play a game of cricket.

Foster social interaction

Rich story lines, cooperative play and mental challenges draw the players in. However, the quality that makes online cricket popular is its ability to promote social interaction. Therefore, through online interactions, the players get an opportunity to build casual as well as meaningful relationships. The time spent playing the game in communities, helps the player to strengthen existing relationships. In addition, the player meets new people. The time spent chatting with partners and competitors helps to add a high degree of fun to the game. It also helps to create a high sense of camaraderie.