Author: <span class="vcard">Rene Marin</span>

First Great Console War

The video game industry isn’t quite as dangerous as the Normandy landings, but with a finite number of potential buyers wielding a finite amount of money to spend, console manufacturers will do what they need to do to sell their product to the masses. When Pong was first released in a home version it had to duke it out with a slew of knock offs for market supremacy. Later came the Atari 2600 which dominated sales against largely forgotten systems like ColecoVision. After the North American video game crash of ’83 it looked like console gaming was done for in the States, but Nintendo and SEGA were about to enter the fray, and console gaming would be changed forever.

Nintendo were a card game company that had seen the interest in board games and card games decline since the arrival of arcades, and like any good company that sees the market they’re in shift, they adapted. Moving into arcade gaming and toys, Nintendo found some measure of success with their new ventures, and the next logical step was to move in on the home video game market. Atari were the big name in gaming but the crash of ’83 had decimated the company, leaving the industry wide open for a new challenger to take over. In 1983 Nintendo released the Family Computer in Japan, and after a successful run in their home country, made plans to go international. In ’85, the Famicom (as it had become known) was rebranded as the Nintendo Entertainment System and launched globally.

Meanwhile, SEGA were primarily known for making coin operated arcade machines, but they made an attempt at cashing in on the home console market too. Their SG-1000 console actually launched at the same time as the NES, but due in part to the aforementioned industry crash in North America, the lack of games available for the system, and the fact that their machine was underpowered in comparison to the Nintendo console, the SG-1000 never really found any footing. These days, the SG-1000 is largely forgotten about, remaining little but a footnote in the pages of video game history.

While the SG-1000 failed to make much of a splash, the success of the NES proved that console gaming could be a viable way to make money, and SEGA still wanted a piece of that pie. The SEGA Master System was launched in 1987 to directly compete with the NES for market share. Technically, the machine was more powerful than the Nintendo console, but with the NES having already been on the market for a few years, the Master System struggled. Gamers already had the NES, and trying to convince them to switch to a new system would be hard work; a problem made even harder because third party publishers were largely afraid to take a risk by releasing games on the system for fear of repercussions from Nintendo, and so the number of games available was limited in comparison to the NES.

The Master System didn’t come close to overtaking the NES as the number one gaming console, and so SEGA, still wanting to control the video game industry, decided to change their strategy. How do you convince people to switch to your console when they already have one that’s basically the same? You don’t. You make a better console, and then there’s no debate. And so that’s what SEGA did. In 1989 SEGA released the Mega Drive (named Genesis in the United States), a 16-bit home video game console that was so far ahead of the NES in terms of hardware power that it amounted to the next generation of gaming. In order to capitalise on the generational leap that their new console had made, SEGA decided to take the fight to Nintendo in marketing too, with the now infamous slogan, “Genesis does what Nintendon’t”. And with that, the first great console war had truly begun.

SEGA’s aggressive marketing of the Genesis was something that rubbed off on gamers. Kids would pick up the latest magazines, see the marketing mocking the NES and championing the Genesis as the future, and adopt it for themselves. Unlike any of the previous skirmishes between console manufacturers, the battle between SEGA and Nintendo drew gamers in and effectively put them on the front lines. Being at school in the late eighties meant that you were either a SEGA kid or a Nintendo kid, and you fought for your console regardless of whether you were in the right or in the wrong.

Thinking about it now, it never really made any sense, although you can still see that mentality today if you spend five minutes trawling gaming forums on the Internet and looking at some of the ridiculous things that PlayStation and Xbox fans say to each other. Anybody with their head screwed on properly can see that these companies are all essentially the same; they want your money. And while some might go about it in better ways than others, that fact never really changes. A lot of people talk about Nintendo like their HQ is a sort of gaming Willy Wonka’s chocolate factory; happy minions spending hours crafting games and the only payment they’ll ever need is a child’s smile. Life simply isn’t like that, and like most wars there’s rarely a clear cut “good guy”.

That being said, SEGA’s marketing strategy did seem overly sassy, even at the time. And I was originally a SEGA kid. While the insults might look tame today, at the time it was quite shocking to see a company not only address their competition by name, but publicly call them out. To their credit, it worked, and sales of the SEGA Genesis started very strongly, particularly in Western Europe where the Mega Drive, as it was called there, was a bona fide smash hit.

Nintendo were astonishingly slow to reply. They didn’t even announce their Super Nintendo Entertainment System until 1989, and it wasn’t released until the end of 1990 in Japan. It was released a year later in the States, and a further year later in Europe. This meant that SEGA had a relatively long time to get their claws into the market, and they also had time to prepare for the arrival of a new Nintendo console.

SEGA decided that they needed a mascot to rival that of Mario for Nintendo. They’d tried to make Alex Kidd a thing and bundling Alex Kidd In Miracle World in with the Master System was a clever move, but Mr. Kidd had never really taken off like Mario had. Now, with a brand new Nintendo console hitting the streets, SEGA needed their own mascot. What they came up with was Sonic the Hedgehog. He was bright, colourful, fast, cool and he had attitude to spare. In many ways, his creation summed up what SEGA were about at the time. The Genesis was seen as the cool, exciting new console while the NES was seen as a toy for children. The Genesis was taking games to the next level. Except when the SNES was released, the Genesis was instantly outdated. And that was a massive problem for SEGA.

The Genesis continued to sell well even after the launch of the SNES, but with the Super Nintendo being noticeably more powerful than the Genesis, they’d lost their ultimate bargaining chip. The Genesis was no longer the future. It was no longer the exciting console that laughed in the face of the competition. It was outgunned. And handsomely so.

To their credit, SEGA were at least quick to react in that they changed their marketing slogan to “Welcome to the next level” almost immediately after the SNES arrived, as though not wanting to leave themselves open to attack when people realised that “Genesis does what Nintendon’t” only works when the Nintendo console is weak. But it wasn’t power that was SEGA’s biggest problem. It was games.

Every Nintendo console, whatever you think of it, has had great games. The Wii U is a colossal failure for the company right now, but Mario Kart 8, the latest Smash Bros. and Super Mario 3D World are all stellar games. What is true now was true back then, only tenfold. The SNES has one of the greatest libraries of games ever amassed, and while the Genesis was quick out of the blocks and it made an impact, it simply couldn’t compete in terms of the quality of games.

The Super Nintendo had the likes of Mario RPG and Mario Kart. It had stacks of quality Japanese role playing games, with the likes of Final Fantasy VI still being talked about today as one of the best of all time. There was Zelda and Donkey Kong and Starfox. Even the likes of Street Fighter II, which could also be played on Genesis, was considered to be at home on the SNES thanks to the vastly superior controller on the Nintendo console. But nothing highlights why Nintendo are still in the game and why SEGA are now out of hardware more readily than the comparison between their flagship games.

Sonic The Hedgehog was created as a cooler alternative to Mario, but for all the attitude and all the speed, the games simply didn’t resonate with people in the same way that titles starring Mario did. Even today one can play Super Mario World and appreciate the impeccable game design that still holds up in 2016. Playing Sonic The Hedgehog today, unless you have the benefit of nostalgia, is not remotely as pleasant an experience.

As more and more quality games released for the SNES, sales grew, and Nintendo were gaining on SEGA. By the time the console generation wound up, the SNES had caught and overtaken the Genesis, with the Nintendo console sitting at around 49 million units sold, and the SEGA system being on just under 31 million.

SEGA made Nintendo sweat, but ultimately, they were bested by a stronger system with a better library of games. If SEGA could have capitalised on the strides they made in this generation and improved with their next console then perhaps they’d still be a major player today. Unfortunately, a series of catastrophic errors of judgement meant that their next two consoles failed. The SEGA Saturn was given a surprise release that caught everybody off guard meaning there were no games for the system at launch. After the failure of the Dreamcast, SEGA couldn’t stomach the financial hits any longer and decided to concentrate on software only. Today they’re mostly known for releasing increasingly terrible Sonic the Hedgehog games. And most of them are on Nintendo consoles.

As for Nintendo, their triumph was short lived. After going back on a deal with Sony to make a CD compatible version of the SNES at the last minute, an annoyed Sony used what they’d researched to develop their own console and enter the war in the mid-nineties. The Sony PlayStation laid waste to the Nintendo 64 in sales, and the PlayStation 2 went on to be the best selling home console of all time. Today, the PlayStation 4 battles the Microsoft Xbox One in the current console war while Nintendo are largely considered a quaint relic of a bygone era, outclassed and outsold by more forward thinking competitors.

Dressup Games for Girls

Benefits of Girl DressUp Games are

  • Serve as a tool to learn different color combinations and fabrics
  • Means of communication with online friends, and thereby enhancing their performance in group activities
  • Develop child’s brain and motor function
  • Increase their imagination and creativity using the given options
  • Enhance their memory and works well for those children who have short term memory
  • Teach time management, as they need to complete the dressing up character task in specified time
  • Last but not least, they are quite entertaining

Popularity of the DressUp Games

These dressup girls games are diverse in nature. Many games include handbags, shoes, accessories, designs and patterns, hairstyles, color combinations, etc. They are quite innovative and are based on latest fashion.

Young girls prefer to play online, as they get many options to choose from and freedom to dress the character like they want. Girls can dress and redress their favorite characters as many times as they want, using their creativity and imagination.

These games are also popular, as no investment is needed. They are absolutely free, unlike the real dolls. There is no need to spend money on buying different dolls and their dresses along with the accessories. Besides, these games offer many popular characters such as Hannah Montana, Bratz, etc.

How the game works?

The models and dolls appear on the screen in their underwear. The players can choose hair color, skin tone, shoes and all the other accessories as per their taste. To get the desired look, players can try different garments, color combination, accessories, shoes, etc. Also, these online games allow members of the group to share their ideas and work as a team. This helps your young ones to become good team players. Young girls also learn to freely express their likes and dislike in a pleasing manner.

Titanfall for Xbox

Leaving the Military Game

Don’t get me wrong, Call of Duty and Battlefield are great games. I’ve enjoyed many years of service with those games. When I started playing Titanfall to write a Titanfall review, however, I remembered the good old days with extreme physics, crazy weapons, and cool, futuristic battlegrounds. For so long I had been confined to a military-based games with weapons based on real weapons, battlegrounds straight from Iraq or eastern Europe, and actual physics. As soon as I started I started jumping high and throwing grenades 100 yards, I thought to myself, “Oh yeah, video games don’t have to be real. They’re actually really great when I can do things that I can’t do in the real world.

Weapons, Weapons, Weapons

Once you break out of the military standard for a arena-based shooter, I found when play for the purpose of writing a Titanfall review, I loved the machines and the weapons you get to play with. Just having a larger gun and big mechanical suits that the game makers balance very well. Having a Titan load and dropping down into the battle is great fun and flows seamlessly during gameplay.

Nothing’s Perfect

There are a few things that Titanfall doesn’t have that were large reasons why I enjoy some other games like Call of Duty or Battlefield like branching objectives, evolving maps or destructible scenery. The game play is great and fluid but even a few more maps would have been nice.

Overall, however, Titanfall was a joy to play. It made me step back and appreciate a first-person shooter that wasn’t based in my reality. I got to play in a new, although not interactive, maps and pilot large machines that flowed nicely from player-to-machine gameplay. All-in-all, Titanfall is a must have for any fan of arena-based gaming. What it may lack in features like interactive maps, game modes, and objectives it makes up for in shear fun and entertainment.

About Gauntlet

Menu is quite simple, for the first time you play the game it helps you jump in tutorial directly and it teaches you about basics and heroes. There are 4 heroes, the Warrior Thor, the Elf Questor, the Wizard Merlin and the Valkyrie Thyra. All heroes have 4 abilities, left click for regular attack, right click for heavy attack, shift for a fast movement ability and space for main skill. Right click is pretty useful for all heroes, it needs time to focus but it one shots most of the time. You can spam shift ability to dodge attacks or jump in the middle of the action, it is up to you how to use this fast movement skill. Space is the best skill and we need to wait to use it again. Yes, cooldown thing!

Warrior dishes out a good amount of damage but I can’t say he is defensive, you just need to swing your axe carefully. While you focus and attack some enemies, other enemies may hit you from other sides damaging you heavily and breaking your combo chain. Whirlwind (space) ability helps a lot. Rush (shift) is good to get out of trouble or break enemy lines before attacking them.

Elf is an archer with a nice snipe skill (right click). He is very fragile so you need to use your Dash ability (shift) carefully, you can spam it but be noted that you can be attacked while you are dashing as well. Throwing bomb (space) is good to damage lots of enemies once.

Valkyrie is a strong defensive hero, she can raise her shield to avoid serious damage, she can damage several enemies throwing her shield, she is very fast. If you find it hard to play with other heroes I definitely suggest you to play with Valkyrie. she is definitely the best for beginners.

Wizard is the hardest to play among all these heroes, I could not even figure it out, you just press some buttons to change your skill set and then you use them. Wizard has more skills than other heroes but he is harder to control, you need to combine your skills carefully.

There are 5 levels and different difficulties, you are awarded if you play harder difficulties. You get more gold and you get better looking items! I played at normal difficulty and this was just for me. Of course I tried hard difficulty but it is a bit ehmm… hard…

Chess Cheating Online

He uses a wide opening repertoire

Every game, the computer chooses a random opening. If you challenge your opponent game after game, you will see that he is a great theoretician. A chess engine won’t wait for the middle of the game to take an advantage; it will outplay you right in the beginning. The time of thinking is short because the engine doesn’t calculate until it is out of the book.

He takes the same amount of time to play a move

When there is contact between pieces, we normally enter the calculation stage which is time-consuming. Sometimes there is a position when the move is evident or simply we should play intuitively; in this case, we don’t take much time. The chess engine doesn’t respect this pattern. It literally uses the same amount of time for every type of position.

Its statics is weird

You can easily find a cheater by looking at his statics. If we see an abnormal curve like a drop of 150 points in a couple of days then there is something wrong. Fortunately, the majority of sites give you access to the history of your opponent. You can investigate your opponent’s progression and draw a conclusion about the use of an engine.

His moves are tactically flawless

A chess engine calculates very accurately, even in the mega-complex position. At this point, the chess engine is far beyond human capabilities. How can you be sure that your opponent precisely plays every move? It’s very simple; just analyze the game with a chess engine. It will evaluate every move. If you find a perfect play you can ask your opponent which chess engine he is currently using.

Space Rangers

Hybrid theory

But before I get caught up in my own drinking anecdotes, terribly amusing though they may be, I’d better get on with it. I am after all in the business of assigning words and eventually numbers to subjective experiences such as this particular piece of entertainment, and it’s not often that I get to rant about a game quite like this one. You know all those times you imagined yourself as a game designer, thinking “why doesn’t anyone combine many genres into one immersive, omnipotent package?”

Well, mostly because games of this type tend to become awfully bland, because none of the elements really work. Rockstar might have achieved something like it with their GTA franchise, but even though that may be free-form gaming at its finest, GTA is not nearly as much of a hybrid experience as Space Rangers way back then. It’s like the design philosophy of the Russian guys at Elemental Games involved ignoring all the warning signs, and then happily driving right off the old cliff. You’d think this would result in an awful lot of crashing and burning, but it really doesn’t. Space Rangers is a charming, deep game, and what it doesn’t do right, it makes up for in sheer charisma.

Choose your destiny

Right, that’s an awful lot of words without even scratching the surface of the game itself. I hope you’re with me thus far, but Space Rangers really is the kind of game that you just cannot describe within a few paragraphs. Conversely, it’s also the kind of game that you can spoil by writing too much, so I’m walking a fine line here.

You see, like Elite, this is a game of owning your own space ship, and taking it for a spin round the Galaxy, in search of fame, fortune and sheer adventure. You play as a so-called space ranger, who travels among the stars. The setting has five different races, and you can choose to play as either one of them at the onset of your career. It’s up to you to maintain good relations with the different factions, and you can do so by performing missions for the local governments, by being a peaceful trader, or by defending transports against evil space pirates.

But those are only a few of the choices available to you. As a space ranger, you’re part of a force that keeps the Galaxy safe, but it’s entirely up to you how you want to do it. You can even ditch your responsibilities and make a fortune trading drugs, alcohol and weaponry, or you can play as a marauder, attacking innocent ships and stealing their money, or simply blast them to bits and sell… well, the bits.

You can’t take the sky from me

As a rookie space ranger, you will take of from your home planet, which was Earth in my case, since I played as a human. The game is turn-based, with each turn taking one day, and this is the first thing you learn once you take off. You can choose a few helpful tutorial missions, or you can dive headfirst into the universe, in search of fame, money and adventure. But you’re likely to get overwhelmed at first, because of the wealth of destinations available to you.

Each of the numerous star systems on your map has several planets, and most of them are usually colonised. Every planet has a government that you can talk to and get jobs from, a trading station, a shop with parts for your ship, a galactic information centre that gives you news about interesting events from all over the place, and a hangar where you can refuel your ship and repair any damage to the hull. Usually, once you touch down on a planet, you will check the trade centre and see if the current prices are higher than what you paid for your goods. There are hefty profits to be made from trading, and you should always carry something to sell.

The information centre will sometimes tell you where goods are needed, and you can then go there and make a bundle. Some races ban different substances such as drugs or weapons, so selling these commodities can make you a wanted criminal in different systems, but a wealthy hero in others. It’s all up to your sense of morality, and your need for cash. The Galaxy is a hard place to survive in, and everyone must do whatever it takes to make a living. In this regard, Space Rangers bears an uncanny resemblance to the TV series Firefly, if anyone is familiar with it.

Set phasers to maximum

But trading is not everything; you will need to get jobs from the various governments to make money and gain experience and ranking. Experience can be used to improve any of your six ranger skills, which range from leadership to skill in battle, and your ranger ranking signifies how well you stack up to the fifty or so other rangers that roam the Galaxy. The jobs can be anything from simple fetch and deliver quests to escorting ships, and fighting 3D real-time strategy battles using different robots that you can construct in the game’s simple, but functional ground battle engine.

It’s not the next Command & Conquer, that’s for sure, but for a minor part of the game, it’s surprisingly well done, and it looks the part too. You can even take control of one of your robots and fire its weapons yourself. The strategy is limited to building lots of robots and then assaulting the enemy more or less head-on, but frankly, that’s more or less what every RTS is about in my mind anyway. I don’t like the genre in general, but the sweet thing here is that it’s only one of many possible activities, and that it’s entirely optional if you want to play it or not.

And if this wasn’t enough, some jobs require you to complete planet-based text adventures, which can be fairly extensive, and are certainly fun, if you can decipher the poor spelling and grammar which plague the game a bit. But have a look inside the manual. Here, it’s explained that the game uses “Future-Speak,” because English from a thousand years in the future sounds a bit odd to us now. It’s the lamest excuse I ever heard. It’s also the most charming one.

When you’re not trading, doing jobs, or looking for good floating in space, you can choose to pick fights with anyone you don’t like, such as pirates. Fighting is also a turn-based affair, where you select your weapons and your enemy, and then go at it. You can speak with any ships in the vicinity and request help. And help you’ll need, because taking other ships down on your own is quite hard, especially in the beginning of the game. They also have a nasty tendency to land on planets and repair themselves, just when you thought you had won. What happened to old-fashioned duels to the death?

We are the Borg… Err… Dominators

Okay, let’s rewind time a bit. I had just left Earth as a rookie ranger, I had learned the ropes, made some money and my ship now had some decent equipment and weaponry. I’d been in a few skirmishes and lived to tell the tale, I’d seen planetary battle and I’d even ventured into a black hole and seen the Beyond. In short, I felt pretty good about myself and my abilities. I knew that the high-tech cyborg Dominator race was on the loose in the Galaxy, and that is was my job as a Ranger to stop them from assimilating everything. So I ventured to a Dominator system to see what I could do. To my surprise, I found that I could do absolutely nothing. After two days, the Dominator ships had reduced my vessel to space dust, and my life was over. From beyond the grave, I felt awfully unheroic.

See, this is my only real gripe with Space Rangers, it’s not fair. Sometimes it just turns on you and kills you. The odds can be stacked against you in ways that will make you tear your hair out, such as when you’re running close to a deadline on a really sweet delivery deal and the Dominators suddenly invade the system you need to jump through to get to your destination, or when some pirate and his friends show up and demand all of your money or he will blow you away.

But speaking of the Dominators, they’re what the game is really about. We’re talking a race of cybernetic organisms that are hell-bent on taking over the entire Galaxy. And you can’t stop them alone. Apart from the different planets, you also come across different space bases, that offer various means of help against your enemies. On some bases you can do research on the Dominators, and on others you can acquire modules for taking them down. And lots of other things. Lots and lots of other things.

By now, It’s becoming apparent that no matter how many words I use, I cannot describe this game fully, and yet in essence, it really is so simple. Just you and your ship going around the Galaxy doing whatever pleases you. There is no need to go into detail with the 15 types of weapons, the unknown ships, the black holes, the 250+ planets across 60+ star systems, the way the AI ships communicate among themselves, the research probes for unexplored planets, the asteroids, the special equipment, the joint assaults and the way the world is persistent in such away that you can follow specific ships all the way across the Galaxy and monitor their individual actions. No, you should explore it all for yourself. That’s what this is all about.

Oldschool presentation

Apart from the quite nicely rendered (and poorly voiced) introductory CGI sequence and the 3D planetary battles, this is 2D goodness all the way. But in spite of its oldschool sensibilities, Space Rangers both looks and sounds remarkably a very nice retro way. All the 2D sprites are expertly done, and the galactic background looks quite astonishing.

As you move, planets revolve around the suns, other ships fly back and forth, and meteor showers and asteroids flourish. The sprites move in different planes from the background, in the fashion I believe was once referred to as parallax. But no matter what the word is, it looks surprisingly much better in action than it does on sceenshots. Planetary 2D graphics are also well done, and remind me of Master of Orion II and Galactic Civilizations, which is not a bad thing, actually.

And as for the music, I’m pretty much in heaven… we get synthesised music that bring the Amiga days to mind – catchy little tunes with that rare musical flair that games such as Lotus II and Turrican II had. There’s not that much of it, mind, and my opinion is definitely biased by nostalgia, but it does fit the game very well indeed. Sound effects, although a little sparse, do their job, and luckily, the only voice-over I heard was found in the intro. As a whole, the game comes across as a very cohesive and fresh package, in spite of the many retro elements and genres involved.

There are problems, though. The interface can get awfully clunky at times, and locating your enemies in relation to your own position gets a little fiddly. Furthermore, every time you wish to jump from a system, you have to watch many days pass before you get to the jump point on the outskirts of the system. I can see why this must be so, because what if something happened on the way to the jump point? But still, it gets a little old.

Battle is also a little cumbersome, and often takes an awful amount of turns. You can set your ship to auto-battle, but this doesn’t always work. The first time I tried, my ship actually flew into the sun and burned up. I was not impressed. And lastly, the balance does get a little odd, and you can die very suddenly if you’re not aware of what’s happening. And sometimes you won’t be. The game’s manual is very thin, and although there is an extensive in-game manual, that too doesn’t seem to explain everything in detail. A bit like this review. Only much more so.

But if you’re ready to forgive a somewhat steep learning curve and some curious mutilations of the English language (for instance, when you’re quitting, the prompt asks you if you care to “Finish the game?” But yeah, I guess I do want to finish the game at some point… ), this game has a lot to offer. It’s a huge space-based sandbox with a lot of charm, you can pick it up fairly cheap, and it will last for ages. What’s not to like?

Oh, and just to clarify one thing: the release we get over here is actually Space Rangers 2: Dominators. The package also contains the original in its entirety. It’s basically a simpler version of this, and you get to battle a race known as the Klissans. But it’s added value to an already hugely valuable package. It might not be for everyone, but if anything in this review has piqued your interest, go pick it up. It really is quite refreshing to see something like this in a world of fast-paced fancy shooters with huge hardware demands and indecipherable online RPGs. And furthermore, it runs well even on low-end systems.

eSports for New Players

There are lots of eSports games out there to enjoy, but there are a few that have been particularly popular amongst players in recent years due to their high quality graphics and fantastic game play! Some of the big names that you are likely to come across when searching for eSports games to play are Starcraft II: Heart of the Swarm which is a strategy game from Blizzard, Super Smash Bros Melee from Warner from Nintendo, Injustice: Gods Among Us from Warner Brothers, Killer Instinct from Microsoft, and finally from Activision comes we would say the most popular all of these games and that is Call of Duty: Ghosts.

Unless you have seen one of these games in action, then it can be quite difficult to describe what is so impressive about them. When playing an eSports game the main aim of the game is to usually kill or defeat the other player and these games are extremely fast which can make them quite difficult to keep up with.

There are also many International tournaments available to play too. Some of the tournaments that you may have heard of are from the game publisher Vale, who run The International Tournament which only features one of its own games Dota 2. To get this tournament venture started, the company used crowdfunding to create a huge prize pool of a whopping $10 million! Other companies also run their own tournaments including Blizzard and their tournaments include eSports games such as Starcraft. Finally, one of the biggest tournaments that you will see within the eSports industry is the League of Legends Championship Series which is run by Riot Games. This tournament is so exciting that it even sold out the famous Staples Centre in just 1 hour!

Psychological Advantages of Playing Online Games

Stress Relief

According to research studies, if you play online card games, you can enjoy a lot of psychological benefits. For example, regular players of these games reported a reduction in their stress levels. Aside from this, card games also help you relax and stay free of worries.

Skill Development

Playing card games with your family and friends can help you improve your analytical skills, concentration, and memory skills. The reason is that many games include strategy and money, which require attentiveness and concentration.

Actually, card games involve interpersonal and cognitive skills that can help you keep your brain active and fit.

Staying Engaged

Although online games rely on your short term memory, playing the games can improve your important skills as well as long term memory. If you follow the same routine always, you may suffer from boredom and mental stagnation. By playing games online, you can fill up this gap and keep yourself occupied.

Although there is a lack of social interaction and conversation, playing these games can help you improve your focus and concentration.


Today we know that teamwork and communication are quite important in every field of business. Online games provide players with an incentive to communicate with each other during a game. And this improves their interaction with each other. This is good news for introverts and allows them to get in touch with each other through these simple games.


These games are a great source of convenience and entertainment. You can play these games anytime, anywhere and using any of the various internet-enabled devices such as mobile phones and tablet PCs. You can choose from a lot of games based on your needs and preferences.

Find Free Games Online

There are many different modes of play; some are played solo, some against a computer, and some against other players online. You choice depend on your personality. Some like the challenge of playing against other players or a computer player. Others would rather relax in solo play with no competition except with themselves. Choose whichever relaxes you the most. You may even change your preference from time to time.

There are different types of games as well. There are role-playing ones, action ones, those that are laid back and easy to play, and ones that involve word play or puzzles. Action ones include car races, flight simulation, war simulation, and bike games. Role-playing ones include the ever-popular zombie role playing. Puzzle ones include such things as Sudoku, Scrabble, and other word challenges.

With the advent of Wi-Fi and state-of-the-art computers and software, graphics and sound effects are so realistic it is almost as if the player was on-site. People actually look like people, and cars like cars. And the Zombies, wow! They actually look like the real thing. This makes playing free online games so much more exciting.

There are some pros and cons to playing online. One of the cons is that it can be time-consuming and quite addicting. Many hours can quickly go by before the player realizes it. For the younger player, who may have less will-power (or maybe not), homework may suffer. Spouses can even get perturbed with each other. Sometimes families even compete for computer time. When more than one family member plays online, there can be some fierce competition for playing time.

One of the pros is the enjoyment, of course. But, that is not all. There is the opportunity for social interactions, especially if playing with other players. Even for solo games, however, there are forums and chat rooms dedicated to followers. This allows those who are passionate about a particular one to share with others who also love the same one.

Whether the free online games are action ones, like bike games, role-playing like zombie ones, or puzzles like Sudoku that challenge the mind, they are excellent ways to relax.

Call of Duty Ghosts

This game begins years after an attack on America where the player takes the character of unusual service fighters known as Ghosts. Ten years after the original attack a different force attacks the seemingly weak nation and almost crumbles its military. However, the remnants of different operational forces join together to create a single force called Ghosts. This is a group of soldiers with a deep conviction to save their nation and deliver it from the hands of the external forces. They are willing to do whatever it takes not only to save but protect all that is left of their nation. Unlike other video games the thrilling factor added to this game is a dog soldier which the forces are using to their advantage. The dog identifies any explosives that are invisible to the soldiers. Although this canine proves to be of great help to the soldiers, it poses another responsibility to the soldiers. Besides being in war and fighting with a more superior enemy, the soldiers have to take care of their canine friend.

Unlike other Call of Duty video games this series uses Pixar’s SubD technology so as to perk up the efficiency of graphics. The developers are promising fantastic graphics that have not been in their previous series. With the new game the soldiers are able to lie in and out of cover with untold intelligence. By creating a receptive environment like that of fish which give way when you get close to them, the developers have created a game that is near reality. There will be earthquakes, floods and explosions which lead to collapse of buildings.