Category: Games

Simcity

Time is passing, and every decision you make has a future consequence. Your assistant, Dr. Wright, can help you make the right decisions. Just ask! Surprise catastrophes also threaten your growing city like fire, earthquakes, airplane crashes, even a giant Koopa who has a nose for industrial pollution!

Will you build the ideal city? Or will disgruntled citizens leave you with a ghost town?

SimCity was released for the Super Nintendo in 1991, being one of the first games released, right after the initial three (Mario World, F-Zero and Pilotwings). There really is not a whole lot to say about the story; You have been elected mayor of a barren land form (Plus some water) and your goal is to turn it into a Megalopolis of 500,000 citizens. Sound easy? It’s not.

The Graphics do fit within the game well and by themselves they are genuinely above average. The music is just simply great as the game play fits perfectly within the game structure. Making it all blend together very nicely, making this very enjoyable to play.

This game was not a showcase for the SNES’s graphic capabilities, nor was it meant to be. Nonetheless, there were some pretty cool effects here like when the seasons change every three months, thus changing the color of the forests from green to brown to white. The ”zones” do not look as they would in real life, especially when they are first built.

Airports and Seaports look pretty nice. It is also fairly easy to tell what is going on, which is always a plus for example when a zone needs Power, you will see a lightning bolt flash on and off it. Some structures are also animated, the Industrial Zones in particular.

To be honest, until you get to Metropolis (100,000 citizens), the music is really kind of annoying but before that, the Disaster theme will be one of the best you will hear. The music does seem to fit whatever stage of development your city is in. Of course, when the music does get annoying, it really does not help.

Sound effects wise, there’s a really slim selection, besides the clicking of icons and the placement of zones. Sometimes you get a rail car starting up, or a Plane taking off (Or crashing down, right before that cool disaster music). Other than that, there is not really a whole lot to the sound effects through out the game.

While it is true that the game would really benefit from a mouse device, this game predated the SNES mouse by a year or so, so that was not an option. In spite of this, the game controls really well, and there’s quite a bit to do, even in the light of this game’s sequels, Simcity 2000 and 3000. You can set game speed, wreak disasters on your city at will (Though you can not invoke the almighty Nuclear Meltdown… ), or go to Dr. Wright for some advice.

Of course, in order to accomplish your goal, you will have to listen to your citizens, and give them what they want. The Icon interface allows you to access this info whenever you need it. As far as building your city goes, it’s really simple: Just click on the structure you want to build, find a place for it, push a button, and “BAM” there is your structure.

While it’s not really a story, the basic premise was very original for its time. You are the mayor of a city that you have to guide to Megalopolisdom. Keep in mind that Story was not a very important part of video games in 1991, not that the premise would have been any different. But let’s face it, it is not the story that will keep you playing this game.

Quite honestly, I’m of the belief that pulling off a Megalopolis the right way is the single toughest feat in all of video gaming. And the Big Money Code you probably already know about does not really make it any easier. As with any game of its kind, you have to go slow and build up a solid financial base before you can build at any sort of decent pace (As such, you spend a lot of time with the Game Speed set to Fast, just waiting around). The Big Money code can make this faster, but not any easier trust me.

Admittedly, there is not a lot to do after you beat this game. Of course you probably never will beat the game, in the Megalopolis sense. If you get bored, you can challenge one of 6 scenarios, in which you are given a city with a problem ranging from the mundane (Traffic, Crime) to the near catastrophic (Nuclear Meltdown). You have a set period of time 5 or 10 years to make the situation right.

It is quite a challenge to stay within your budget for this amount of time, given that you will probably lose several hundred dollars a year, besides having to improve the city. Before you beat them, it’s fun to play the game a lot, but afterward you really get kind of sick of it.

This was really the first Sim game that spawn all the others, and it is still one of the best. The functional graphics, ”Unique” soundtrack, great control, and of course, the disasters, make this a game you will want in your collection if you are a fan of the Simulation genre.


Shape or Color

Are you fed up with endless in-game purchases that lead you nowhere but purchasing even more?

Did you remember paying lots of money for that weapon to be able to fight harder monsters and bosses?

Or alternatively, you had to grind for gold coins for almost a week to be able to get that weapon, how did it feel?

Did you miss the old games you paid once to own the game? There were nothing like “pay to win” then…

A lot of free games are as you know, pay to win; you simply install the game and play until you are stuck at a hard level or boss fight. Here you either need to grind for hours for required items to pass the level or you need to spend real money to buy items to give you an edge!

Some games are paid and they still offer you advantageous in-game items in exchange for your money!

Or you know some of the free games give you in-game coins if you watch their advertisements, very clever, isn’t it?

Shape or Color is a paid game for Android on Google Play store. There are no in-game offers. You just pay once and you play the game forever, just like in the old days.

Gameplay is pretty clear:

There are 3 shapes in the game; circle, square and triangle.

There are 3 colors in the game; purple, red and yellow.

Dropping gems are randomized with one of these shapes with one of these colors.

You need to focus and collect the right gem.

But be careful because your gem is regularly randomized as well!

To collect the right gem, you need to focus on 2 indicators;

One of the indicators shows if you need to collect same shaped or same colored gems as your gem.

Sometimes you need to collect same colored gem while sometimes you need to collect same shaped gem.

This indicator shows you which one to collect.

And the other indicator shows how many seconds left for your gem to transform. You need to take an eye on this indicator as well.

Don’t confuse your gem with other gems.

You are a bit bigger than other gems, that is the only difference!


Mafa Games

At Mafa games, you will find all sorts of games on their website. They range from Barbie games to ones involving our favorite cartoons. Dress up games as well as cooking games are a hit with everyone. Hey, who doesn’t love a little virtual cooking experience? The time limit and management of workplace is the perfect formula for one to enjoy a game. Sometimes these games are a little competitive, but that’s where the fun part lies. Keeping aside the above-stated games, you will also find Makeover games where you can enjoy turning the girls from rags to riches and basically get to be their fairy godmother. If you are a big fan of Elsa from Frozen, you will be delighted to know that there is a whole section arranged in particular for her games – you will find almost all of the other categories summed up in this. Make up games are also popular among the masses. So be sure to check them out sometime.

Why You Should Choose Mafa games For Gaming

  1. Easy Navigation. Since all of these above-mentioned categories are grouped accordingly on Mafa games, you can easily navigate through them and find something of your choice. If you are looking to play some makeover games, you can head over to the tab and you will find that all of the makeover games are listed in order of their release dates.
  2. No Need Of Signing Up. The best part is that you do not need to register on the website to play games. You can have access to all of them without the Signup process. Isn’t that great? Now play all you want without going through the hassle of signing in and out multiple times.
  3. Multiple Tags. So far, we have seen Makeover, Cooking, Makeup, Dress Up, Cartoon, Barbie and Frozen. But the game tags just don’t stop there. There’s a whole new section of game tags for you to discover. All of it is arranged in order so that you will gain access to them in no time.
  4. Saves Effort. Tired of having to open a game and play just to find out that it is wasn’t what you thought it to be? Don’t worry. We’ve got your back. At Mafa.games, you also have sections devoted solely for the best girl games available on the site. This means that you do not have to go around looking for that one game you’ll like. We have it done already for you so the most you have to do is make a choice.
  5. Get To Know What Is Hot. In case you are done with all of the best games on the site, what next? No worries, there are always new games popping up on the site so you are never bored. You can get to know what’s hot by going over to the ‘New’ tab on the screen.


Speed Card Game

Setting Up The Play

Deal both players five cards to form their hand. Then deal 15 cards to each player, these cannot be looked at yet, set them aside as the draw pile for each player. If you want to use jokers make the draw pile 16 for each player. Make two five card stacks in the center of the table. The final two cards are set face down between the replacement piles.

How The Game Is Played

The players start the game by flipping over the two cards in the middle of the table. The goal is to play a card from your hand that is either higher or lower regardless of the suit. If, for example, one of the cards is a “9”, you can play an “8” or a “10” on it. The ace can be played on a king or two making it a continuous loop of options. There are no “turns” so as soon as those cards are flipped over players begin playing their cards in order. When you lay down a card you pick up another one from your draw pile so you always have five cards in your hand. If neither player can play, each player at the same time flips over a card from the two stacks in the center and the game resumes. The player who depletes their draw pile and runs out of cards first is the winner. If you are using jokers they are wild and you can play any card on top of a joker.

Variations of the Game

Because the game is learned through friends or family members, speed card game rules vary. It is not uncommon to encounter rules that only exist for a certain family or set of players. One such variation is the four card game, which makes it easier for players to hold a hand but is also difficult because there are fewer options to choose from. Another is “doubles”. Aside from being able to lay down a “4” or a “6” if the card is a “5”, a player can also match it with another “5”. Using jokers allows a player to choose whatever he or she wants it to be. Often, jokers are not used as one’s first option but rather as a last recourse when one has run out of cards to play on hand or as a winning card.

Versions of “Speed”

The Speed card game is one of those two player card games that become addictive. People create their own versions of it but some of the more popular are the “three and four way speed”, California Speed, Spit and Strategy. The three and four way speed is played with three and four persons respectively. California Speed is also known as Super-Speed in Wisconsin, Speed 2 in Texas, Rush in Missouri, and Speed 3 in Kentucky. Though the Spit card game follows the same basic Speed card game instructions, it is known as a more challenging and longer version of the game. Strategy refers more to the arrangement of cards at the start of the play. The game after all is called “Speed”, which takes into consideration how fast you can lay your cards down. There are card tricks that you can use to help you win a game of strategy. For example a hand with one “2”, two “3s” and two “4s” should be arranged 2, 3, 4, 3, 4 in that order instead of 2, 3, 3, 4, 4. You still have to lay one card at a time, but this will increase your chances of winning at the Speed card game.


Mad Games Tycoon

In a few short sentences, you start your game producer career in an old garage. You hire people to help you on your adventure. On my first try I went bankrupt and on my second try I became a millionaire so the game is easy to learn. You just need to check and use every feature you see.

The core gameplay is fun and satisfying, but in my opinion, some changes and additions should be applied to make the game more realistic and even more fun. I don’t want to be misunderstood, I don’t think a game should be %100 realistic. But as this game is about running a company, I look for a bit more reality. I really want to feel that ambiance! “Graphics” is not really important for me in such a game, “gameplay” is the most important. I would play even text-based if I liked “game depth” and “functions”. A game like this should target “core-gamers”, not “casual-gamers”. You will soon understand why I put these words in quotes.

Well, let’s take a quick look at Mad Games Tycoon’s features.

I skip character and company creation part. As soon as you start the game you need to create your development room and start the action. I am not going to talk about decoration of your office because, unfortunately, this feature is just basic, you just put what your employees need and that is all. You can’t decorate how you like, there are not so many choices, you can’t even turn the objects.

Don’t miss contract businesses. At my first steps I tried to get every contract business I found, these contract businesses help a lot when you have just begun.

Hiring employees is a must. You need employees to complete tasks faster, you need employees to be able to do more tasks, you need employees for different departments but be careful about their salaries and balancing your income and expenses. If you are in debt at the end of the year, you go bankrupt. Game over!

Can you tell what is the most fun thing to do in a game producer tycoon game? Producing games! Naturally the most potential and usual thing to do in a game focused on producing games! But what are the details? What makes Mad Games Tycoon special?

Well, you choose a name, genre (you unlock sub-genre feature when you progress a bit or you need to start with a specific country to be able to use this feature from the beginning), topic, and engine for your game. At first you can produce just retail games, but after you make some progress you are able to produce MMO games as well. You can also buy a movie license for your game to make it more appealing. After you are finished making your game you pick a publisher company. These are all known companies whose names are different with a letter or so! You can publish your own game, but not in the early stage of your career.

While picking features of your game there is something you need to be careful about. You need to focus on trend genre & topic combination. This is shown at the right upper corner of the screen. The game provides you with different combinations of genres and topics with different periods of time. Some combinations last longer than the others; as far as I have seen this is completely random. If you produce a trendy game combination at the right time, you are awarded nicely by your fans.

Focusing on trend genre & topic combination is important, of course, but this is not the only important feature in Mad Games Tycoon. You also need to buy movie licenses to sell more! A “Jack Bond 007: A Bad View” license for your espionage game, for instance. Or you can buy “Majority Report” for your sci-fi game! Maybe you should try the movie “Warluck” for your “Orcs” or “Dungeons” themed game?

Training your employees is vital, they gain experience points completing tasks, but training is the real deal if you really want your employees to be more effective at given tasks. Do I need to tell they demand more salary when they are trained? Of course, they do just like in the real world so be careful about your investment in your employees. For example, don’t give them graphics or sound effects course, if you plan to keep them in customer service department that you need to keep your fans happy.

In fact, this is something critical developers should really take a look at, people can’t be perfectly effective at all skill branches given in this game. Certain skill trains should be blocked for certain employees, this way players will find a way to learn how to choose and organize their staff, give them more proper tasks instead of blindly training them until %100 at all skills and giving them a job in the customer service department for 7000 USD / month! I had enough money to do this, but this is very boring and not very realistic.

Hold shares! I noticed this in the last stages of the game so I am not sure when this feature becomes available and how it can help at earlier stages. I however, can say that it didn’t help me too much when my balance had 7 figures.

Don’t ever forget that you are in a competition with all other companies in the market, you need to plan your steps carefully if you don’t want to stay behind!


Shadow of Mordor

For you Lord of the Rings fans out there, Shadow of Modor‘s story could be considered pseudo-canon. Obviously, J.R.R. Tolkien didn’t write this stuff himself, but the team at Monolith Productions did make the effort to collaborate with Middle-earth Productions, as well as the director of the Lord of the Rings and Hobbit films, Peter Jackson, to make sure that game’s events aligned with the existing Middle-earth time lines and lore. This should ensure that there’s nothing in the story or its developments that will enrage purist fanboys, and since it’s plot is ancillary to the events of the books and films, the game is accessible to everybody even if you don’t know what a Frodo is. As far as story quality goes, the script has its moments, but is ultimately pretty average in my opinion. This is a shame since head writer Christian Cantamessa is also responsible for one of my favorite video game tales of all time in Red Dead Redemption. With overused tropes like revenge and amnesia, and a somewhat muddled introduction and walkthrough, it regrettably wasn’t Shadow of Mordor‘s story that hooked me. Instead, it was the game play.

It’s very clear from the outset that Shadow of Mordor takes its cues from other popular third person action-adventure games, especially the Assassin’s Creed series and the Batman games that have come out of Rocksteady Studios these last few years. Talion climbs watch towers and stalks his orc prey with the stealthy surety of any white-hooded initiate, and with similar ease. Combat is a bit more challenging. If they want to survive, players will have to make use of their combo meters and finisher abilities in a similar fashion as the takedown system from the Arkham games. Luckily the combat is just as fluid, and within a couple short play sessions, you’ll have Talion jumping over enemies’ shields, dodging arrows and spears, performing stealth finishers, and seamlessly counterattacking. Even with all of these abilities at your disposal however, it is easy to be overwhelmed by a crowd. Stealth is sometimes the smarter option. Engaging even a single orc in open combat can quickly spiral out of control if a nearby Captain comes to his aid, or a passing patrol sees you and raises the alarm.

While Talion’s fighting style may resemble the Dark Knight’s, his ethos on the sanctity of life does not. In fact, Shadow of Mordor is arguably more violent than the Hobbit and Lord of the Rings films. Some of Talion’s executions are especially gory, with decapitations being common sights. Depending on your skills, one stealth execution ability allows you assassinate an orc so thoroughly that it makes other orcs flee the area. To put that into perspective, orcs eat people! Considering that it’s brutal enough to make monsters that eat people run away screaming, it should be no surprise that Shadow of Mordor is intended for mature audiences, and certainly earns its M rating.

While an Arkham/Creed mash-up set in Mordor might seem derivative on its surface, Monolith studios manages to transcend ‘knock off’ status by adding some cool mechanics of their own. One is the ability to gain intel on Talion’s targets before facing them in battle. Shaking down a lower level orc to learn the strengths and weaknesses of their Captain is not only fun, but integral to the player’s survival. Knowing ahead of time that your target is invulnerable to stealth attacks, but susceptible to a single headshot from a bow, will save you a lot of trial and error in the long run.

Don’t think you’re the only one out hunting on this side of the Black Gate either. Some Captains and their bodyguards will stalk Talion as he slays his way across Mordor, and the Uruk Captains will even fight internal power struggles amongst themselves. When a Captain falls, their position isn’t vacant long, as countless others are eager to step into their place. Orcs that win duels amongst themselves, or that manage to kill Talion or survive an encounter with him, will increase in power and likely be promoted to Captain themselves. It’s these types of dynamics, coupled with the tight and fluid (if borrowed) combat and movement mechanics, that make Middle-earth: Shadow of Mordor a standout in its own right. Throw in your usual open world meta objectives like hunting critters and collecting artifacts, and there’s plenty of content to keep you busy aside from the main quest as well.


Play Rummy

The game is generally played by between two and four players but occasionally more. The object of the game is for players to get rid of all their cards through a series of rounds and turns.

A turn consists of two actions:

Picking up a card, and discarding a card at the end of the turn.

A player can either pick up cards from the deck, or pick up the card that was discarded by the previous player. When discarding cards, players will usually choose to discard the card that is of least value to their hand or a high value card in terms of penalty points – the latter being calculated at the end of a game.

On receiving cards in each round, the player needs to decide on their usability in ‘melds’ (‘sets’ and ‘runs’). In order to throw down cards, players must form sets or runs and lay them down in the meld area. One card has to be kept in the hand so as to complete a turn.

Run – at least three consecutive cards from the same suit – a bit like a straight really.

Set – at least three cards, with the same value, from different suits.

When a player has no cards left in their hand – they win the game. The opponents left holding cards are penalised according to the cumulative value of those cards.

Traditional Rummy can end after one or three rounds. Players have two main options – either to gradually lay down melds / sets / runs in order to reduce the risk of being ‘caught’ by an opponent, or attempt to lay down all their melds at once, in a type of win called a ‘hunt’ win.

Variations

Rummy has many variations all over the world. Your country will determine the type of Rummy variation played.

For example, in Europe Rummy is better known as: Ramino, Rummikup, Remi, Kalooki, Chinchon, Okey, Bribas, Romme, Rummy 500 or Rami, depending on which country you are from. In North America the game is known better as: Gin Rummy or Oklahoma Gin. In South America the game is best known as: Burraco, Canasta or Conquian. In Australia and New Zealand, ‘Tonk’ is the popular version. In the Far East, it goes by the name of Mahjong.

Each game will generally have subtle variations on the original Rummy game. Perhaps the best advice is to start with Rummy and go from there.


Present Day Video GAMING

Evolution

These games were once considered to a waste of time and were thought to not have any productive contribution. Parent considered gaming to be a luxury only to be given to children in order to motivate them to study harder and use as a tool for encouragement. However, the present day parent views gaming from a different perspective. Video games, with productive content and platforms, have emerged as informative and constructive today. With various platforms, that actually have the capacity to aid mental development, they are being widely used by instructors and parents in order to help their children with their mental development and growth. Today many genres of video games are available in the market:

  • Educational.
  • Adventure.
  • Action.
  • Dress Up (and other game targeted at girls).
  • Strategy.

Advantages

Besides having positive impacts on children, the activity has positivity attached for the grown-ups as well. Video games involve quick decision making and high levels of situational analysis which aid in bolstering these activities. By playing more video games, a person is able to quicken their decision making skills by improving them as they increase their level of playing games. Video games have also been known to aid in improving hand to eye coordination. This involves a quick situational analysis and decision making, which then enable a gamer/person to make a quick decision and then execute it, thus improving their hand to eye coordination.

Health benefits

The activity of gaming is also good for mental health and depression. The activity acts as a source for letting out anger and piled up emotions. This is primarily due to the fact that video games involve high level of brain engagement and activity. Such high levels of brain activity lead to a person focusing on the virtual world, and reduce his/her action by being engaged in the mentally tiresome activity. These video games can likewise be a social outlet, permitting the individuals who are forlorn an opportunity to get some connection. Online gaming is a major source for offering people to interact with gamers from around the globe and play with or against them. This further aids in improving their coordination and team work skills, which can help them immensely in the real world where such skills are highly demanded and appreciated.


Hero Siege

It is said to be roguelike but doesn’t roguelike mean turn-based? Hero Siege is not turn-based, quite the opposite, it is a fast-paced game. There are some simple RPG elements; you level up when you earn enough experience killing monsters, you gain talent/ability points and spend them however you like when you level up, you can carry an item and you can buy something from hidden shops. It is just the way I like in such a game. I would define Hero Siege as hack and slash.

You choose your class among these; Viking, pyromancer, pirate, redneck, marksman, nomad, samurai and necromancer. Each class has his/her own unique set of skills. And I can say that each class’s skill set reflects the class very well, you really feel you are playing that very class you picked. It doesn’t matter which class you choose, you need to play with only 1 or 2 active skills for a long time until you level up your character a bit. You may find this boring, but I am OK with this as I like passive skills as well. I find it exciting when a passive skill procs! I took a look at all classes and I can say that classes are quite balanced both in terms of killing and surviving. Some rely on his/her nuke while others rely on his/her speed.

Among all these classes, I liked the pirate most. She is fragile, but her skills hurt a lot! Her nuke is AOE (area of effect) and very strong. This way you can clean hordes of monsters quickly. Marksman is also very fast at killing monsters with his turret and heavy crits.

Unfortunately, I don’t intend to give detailed information about classes, but I have a very good reason for this; I don’t want to fill your head with unnecessary words and sentences. Many of those who want to know more about classes would prefer watching a video instead of reading paragraphs. My only aim is to give you a general idea about the game with a short article worth reading.

Hero Siege may seem like a farming-oriented game, but this is the core of such a game, isn’t this? You just hit and kill, use skills and follow their cooldowns, try to survive evading obstacles. This is pretty fun and I can’t complain Hero Siege’s being grindy like this.

You won’t miss that there are Diablo elements in the game. Some monsters are elites with a skill and a bigger health pool. That is not all, some elites and bosses use skills we are familiar with!

The only problem I experienced is that, although I defeated all of the waves until the 15th wave, I still couldn’t unlock the second map. I am not sure if this is as intended or a bug but I am sure about one thing; I am stuck on the first map!


Pikmin 3

Rather than just continuing the story from Pikmin 2Pikmin 3 follows three new captains from a new planet called Koppai, as they crash land on planet PNF-404. Thanks to a quick discovery of the Pikmin and how they operate, the captains are able to actually survive for longer than a day. The captains (Alph, Brittany and Charlie) were originally on a mission to collect fruit for their starving planet. Now that they have crash landed, you must collect fruit and turn it into juice until you can escape PNF-404. This is how you will spend each day in the game, finding the best way to use the Pikmin at your disposal and collecting fruit while defeating any monstrous wildlife that may cross your path. Eventually you’ll be wrapped up in the even bigger mysteries surrounding the planet. If you fail to keep your juice supply up you will starve, ending the game, so that is your number one priority. There isn’t an unlimited amount of fruit lying about though so you don’t want to waste days just getting one piece to get through the day and not progressing in the story and through the world.

Even the Pikmin you control aren’t a true continuation from the previous games. You’ll discover the now standard, blue, red and yellow, but white and purple are nowhere to be found in the main story. Instead two new Pikmin arrive in this game: a rock type and a flying pink one. How they are controlled ( by extension of the captains) remains essentially the same. Each Pikmin type has its own strengths and weaknesses and you have to use them appropriately to survive the world and solve the puzzles within. For example, red Pikmin are immune to fire, the blue ones can survive in water and the yellow ones are immune to electricity.

You can play the game using the GamePad, WiiMote, or Pro Controller. The WiiMote controls like it did in the Wii ports of the first two games, which allows for a lot more precision since you have an actual pointing device. I decided to use the GamePad though (just for the true Wii U experience) and while it may not have been as precise, I found it to be just as fun. The GamePad displays the map of the entire world and to me feels integral to the experience; showing locations of fruit, secrets and paths so you can plan your day. Even better it allows you to select one of the three captains and set them on a path, allowing you to delegate your tasks for the day and maximize your time.

Visually, Pikmin 3 is great. The art style is vibrant and charming and the graphics are striking and engaging. There are some lower resolution textures but this is not a problem with the Wii U, but rather merely a product of the real time strategy genre the game is based on. Since you spend most of your time high up and looking down on your characters the ground doesn’t need to be the most detailed thing, but all of the characters, enemies and bosses are great to look at. The music is also very enjoyable with some very well composed pieces making up the soundtrack, and the story and writing in general keeps you interested. I had a few laughs at the dialogue and actually felt connected to the three captains; it is hard to ask for more than that in this type of game.