Category: Games

Call of Duty Ghosts

This game begins years after an attack on America where the player takes the character of unusual service fighters known as Ghosts. Ten years after the original attack a different force attacks the seemingly weak nation and almost crumbles its military. However, the remnants of different operational forces join together to create a single force called Ghosts. This is a group of soldiers with a deep conviction to save their nation and deliver it from the hands of the external forces. They are willing to do whatever it takes not only to save but protect all that is left of their nation. Unlike other video games the thrilling factor added to this game is a dog soldier which the forces are using to their advantage. The dog identifies any explosives that are invisible to the soldiers. Although this canine proves to be of great help to the soldiers, it poses another responsibility to the soldiers. Besides being in war and fighting with a more superior enemy, the soldiers have to take care of their canine friend.

Unlike other Call of Duty video games this series uses Pixar’s SubD technology so as to perk up the efficiency of graphics. The developers are promising fantastic graphics that have not been in their previous series. With the new game the soldiers are able to lie in and out of cover with untold intelligence. By creating a receptive environment like that of fish which give way when you get close to them, the developers have created a game that is near reality. There will be earthquakes, floods and explosions which lead to collapse of buildings.


Create Your Own Card Game

In those days, the cards will have been hand made and the prints would have been hand drawn. A lot of work went into the design of the cards and they were not mass-produced. People probably had to go to a public house to play their card games because they could not afford to have their own deck of cards.

Nowadays, cards are more affordable and people have their own decks. They play their card games in their own home and some people organize special nights, where people go to their house to play the game and drink, and be merry. Card games are extremely social.

Everyone knows these games. Even if someone only knows how to play one card game, they can still learn more. There are books on games and websites, which will show, people the ins and outs of the rules.

Card games are extremely popular. Even with the introduction of modern technology, the popularity of card games has not waned. Some websites will have digital versions of the games, but people will still buy the physical packs of cards. This is the case with Top Trumps; Magic the Gathering cards and even regular playing cards.

Business Idea

Therefore, making your own card game seems to be one of the best business ideas because it has proven that the interest in the games do not wane, even when times change.

However, that is not to say that you can just release any old game and not put any effort into it. People aren’t stupid; they know when games have been shoddily thrown together.

If you are thinking about inventing your own card game, then you have to have a good idea and you have to put the effort into the design. Read on for some tips on how to do this.

  • Original Idea – First of all, you have to come up with an original idea. You must not copy someone else’s idea because you will be liable to legal action against you because they will have copyrighted their idea. So, when you come up with an original idea, you have to copyright yours as well. That way you can earn money from your game and you are protected from someone else stealing your idea.
  • Rules – Next, you need to think about what rules you want for your game. The trick is to have as many rules as you want, but to not make them too complicated. If the rules are complicated then people will not want to learn them, and then they won’t want to play the game. Your game has to be engaging and it has to be fun.
  • Design – The final process will be the design of the cards. You probably have an idea about how you want the cards to look. If you don’t, then look at some similar card games and then contact a designer. Describe the game to a designer and they might be able to come up with some good ideas for the game. If you want to employ a designer, you might be better using a company that will also print the cards out for you. That way you only have to pay one company and you can keep track of all the people that you have employed.


Free To Play

Even a short few years ago the idea of downloading a game like Candy Crush for completely free was a mostly unheard of practice. Today a plethora of titles particularly Massively Multiplayer Online games and those released on to mobile platforms offer themselves up for free electing to sell players optional extra’s later via micro transactions – a sort of extended demo, the so called Freemium pay model. Freemium’s growing usage is thanks in no small part to the rise in popularity of social networks like Facebook and smartphone platforms where they thrive. Even monolithic publishers like EA have begun experimenting with free to play mechanics applying them into home console releases; recent titles including Dead Space 3 and Mass Effect 3 have included optional micro transactions. Despite its success the movement has found itself the victim of harsh critical backlash from traditional gamers, the group that is least partial to straying from traditional onetime payment models.

To understand the success of free to play models and their current upward trajectory you must first realise that gamers; therefore the market, are split primarily into two very distinct audiences – the so called core and casual. The core are traditional gamers, typically opting for devoted gaming hardware like PC’s and consoles as their preferred platforms; they rarely have more than a fleeting interest in either MMO or mobile. Regularly buying numerous games a year ranging from blockbusters to smaller indie titles they are the market whom publishers traditionally target. On the other hand are the casual, they’re pretty much everyone else, those who don’t devote tens of hours to exploring Skyrim. They primarily game on devices they own for other purposes, like smartphones, tablets or Facebook. This audience rarely buys devoted gaming machines unless they can offer something unique – like Wii’s motion control, PS2’s DVD player or Xbox360’s Kinect. The two groups are polarised on almost every front: including free to play.

Free to play’s rise in prominence is easily attributed to the increasing number of casual gamers – the relation is distinct. Years ago there was no casual audience, gaming was something only the enthusiastic core did – no one’s mom bought a NES (*ahem* apart from mine). The advent of the internet and mobile phones changed that, suddenly games were accessible; anyone could play them as a mere side effect of owning another device. Even the ancient, by today standards, Nokia phones foretold this eventuality, after all who didn’t play snake? Later still Facebook started offering up games, in unprecedented volumes people who’d never bought a console in their lives started playing Bejewelled against their friends online. What did these games have in common? They were all free as part of a device bought for other reasons.

They were free for an obvious reason too, because they had to be. Think about it, imagine trying to sell the average person a £40/ $60 retail game on top of a devoted video game console, it’s a hard sell- yet, for core gamers that’s fine. Now imagine they’ve already bought a smartphone for another purpose, following the traditional model selling them Candy Crush for £10/$15 would still be very hard. You could perhaps get them to buy it if you utilized a Trojan horse, say like offering it for free. Trojan horse tactics are powerful tools, just look at Nintendo Wii. Initially Nintendo targeted the core who showed the system to their casual friends and family, effectively allowing them to demo the Wii’s capabilities for free. Afterwards if they wanted it they could buy it, which they did in millions. Nintendo effectively Trojan horsed their way into casual’s lives selling them something they didn’t know they wanted until they played it. Sound familiar? It should, free to play utilizes that same tactic, put it in their hands for free; they’ll pay later.

Sadly Wii was doomed to the life of a fad, despite it’s incredible hardware sales software sales began to slouch as disillusioned core gamers departed from the system and the casual failed to move a significant amount of software in their stead. Another similar story and, more relevant to the free to play experiences of today is that of one time immensely popular Facebook game Farmville. Farmville as you probably know was a farming simulator. Players grew their crops and harvested them on a real time clock. The game could be played 100% for free but players who didn’t pay would start finding themselves at a disadvantage as their friends who did pony up cash farms expanded much quicker – exemplifying the worrying “pay to win” problem whereby those who pay are tactically better off resulting in free players being treat as second class citizens. Over the course of a year vast numbers paid for micro transactions earning billions for publisher Zynga – like Wii though the fad burnt out as quick as it lit and Farmville is largely forgotten.

Farmville pioneered the freemium model that is now widely used and, like all fads it raked in a phenomenal amount of money during its brief time in the spot light. Now that everyone owns a smartphone, iPad, tablet, android or has a Facebook account, getting an audience to pick up a free to play game is easier than ever and therefore the chances of being lucrative are increased. Saying free to play fads only last for finite amount of time is something of a null argument anyway. Traditional full retail games have a shelf life as well – a less prolonged one too, whereby on average approximately 80% of a games sales is done in the first week. Both free to play and the traditional onetime payment methods can only be sustained for so long – each just works better on one audience.

Unfortunately we live in a world where people need to be paid; games aren’t made out of the kindness in developer’s hearts. It’s integral that both they and their publishers make back their investment and turn a profit so they can carry on producing the games we love. The decision to release a title using a freemium model or including micro transactions is a business one and when targeting a casual audience it’s a wise choice. If only one in ten players pay the bite size amounts for optional content then you’ll still be turning a profit thanks to the astronomical size of the market – in theory that’s very appealing. Everybody wins right? Free games for players more money for the publishers. However, whilst entirely possible to complete a game like Candy Crush without ever spending a penny it’s incredibly hard and time consuming to achieve.

It’s not traditionally difficult mind, no rather free games tend to set up pay walls that players need to pay to overcome. In Candy Crush’s case it limits the number of lives players have, after a couple of failures – a relatively small period of time – they’re presented with a choice: buy some boosters or more lives for a small price or wait it out twenty minutes for them to replenish. To that end the game sells time and convince but, logically to sell convenience one must first accept inconvenience is a core pillar of gameplay design. How can you save the player time without first wasting it? The game appears to actively step in your way forcing you to break down and spend money. It’s not irregular either in free games for it cost more to buy all the content than it would to purchase a one payment comparative retail version.

For casual gamers who’d never pay for a full game that’s fine. For the core though this is a bit concerning, generally intelligent and notoriously difficult to trick they click on rather quickly realising the game is simply trying to make more money in small instalments than it could in one big lump up front. At best that’s a deal breaker, like many core gamers feeling on Plants Vs Zombies 2, at worst it’s an insult. Mostly the core would simply rather buy the game upfront never hitting pay walls or paying as they go, core games are a form of escapism; who wants to escape to a world where they have to think about real life money?

Free to play is a deceptively tricky beast though; although it can be done terribly it can also be done positively in a way the core can support. Planetside 2 is a great example a massively multiplayer PC FPS that puts players at no disadvantages for playing for free choosing to sell customisation options. Sure they’re other options available but none feel like they’re trying to steal money from you, rather they sell permanent content at a fair price. Valve’s Team Fortress 2 is another example of free to play done right, once a full retail game it can now be played for free and players pay for customisation options – nothing more.

I started this article asking is free to play a fad or the future. The truth is it’s a combination of both. During the time that publishers have tinkered with the model it has become crystal clear that whilst it benefits the casual audience it’s less friendly to the savvy core that are more than aware of its Trojan horse ways and actively oppose the model. Regardless of the core’s feelings free to play is a lucrative payment model that is inevitably part of the future – in fact I’d wager it will become the primary mechanism for making money on smartphones, tablet PC’s and social networks – home of the casual – in a the very close future. Even with some good examples of free to play systems in core games it seems like it’ll be a while longer before they’ll be a force within the core market – as long as it takes for the core to get routinely good deals. Ultimately the core’s uncanny ability to avoid being ripped off means they shouldn’t feel threatened by free to play’s success in the casual market affecting them. So is free to play the future? Casually, definitely. For the core? Expect to see free to play and traditional titles co-exist in the future, just not today.


Family Card Game Fun

Well, what I am describing is totally possible, all you have to do is play cards with 5-decks and ditch all of the numbered cards except the highest one. This way you are basically playing with nearly all face cards and aces. It is amazing how excited everyone gets, and every hand is fun. Best of all if you are playing mostly for fun, perhaps with pennies, nickels, dimes and quarters everyone has a good time, no one loses any money and you can give every player some change to start.

You just watch your family members getting into it, and everyone wants to keep going, no one wants to stop, and everyone is laughing and having such a good time, that everyone who isn’t playing stands around to watch. Best of all, it’s easy to have beginner’s luck even if you’ve never played a game of poker in your life. Some might say this is silly and it’s not like playing real cards, but I would submit to you that sure it is, you have cards in your hand don’t you, and you are playing aren’t you. And family card games are supposed to be entertaining and fun right? Well, then all the components you are looking for are there you see.

One of the best ways to start is to deal out the cards before you tell anyone, and then before anyone places a bet, tell them that the game is being played basically with face cards and aces only, with only the highest number cards. Watch everyone smile and say; “I was going to say, something here isn’t right,” or maybe they are the luckiest person on the planet, or at least in this family on this day. Okay so, that’s how you do it, and I wish you all the best, and the most enjoyment too. Please consider all this and think on it.


Wrath Of Nemesis

He is a tough enemy to beat, he runs faster than you, a lot stronger and has a rocket launcher to top it all off. You can knock him out after a couple of handgun magazines, roughly about 40 bullets. Though you may riddle him with bullets, he gets back up after the first knock out and tries a last resort to kill you using his 1-hit kill desolating move. He will bleed purple blood indicating that he is truly dealt with.

Luckily if you defeat him after he gets up, he drops an item but this can only happen in hard mode. The items he drops are gun parts and first aid boxes containing 3 first aid sprays. The first encounter with him in hard mode, for most of us who played it, is the hardest one. Why you ask? At that point of the game you only have a knife, a handgun and a shotgun. The ammunition is limited so when you decide to take him out of commission, make sure you’ve got enough bullets to deal with him.

Fortunately the game has a lot of guns to offer and each one has it’s own advantages. The strongest that you can acquire during the early and middle part of the game is the Magnum that holds 6 powerful bullets and the Grenade Launcher being loaded with freeze rounds. Most people use the Grenade Launcher freeze round combo because it does a lot of damage to him while partially slowing his movement.

At some parts of the game, he has a rocket launcher that he carries around and after using all the rockets that was inside the launcher, the launcher explodes causing damage to Nemesis himself. Jill Valentine, the main character, doesn’t just rely on guns, she has the ability to dodge attacks by pressing the right button during an attack on her and she has the ability to create bullets from the 2 gunpowder type the game has.

If you thought that Nemesis was tough already, he then mutates at a certain point in the game where he can use his tentacles as a whip to lash and latch onto you to throw you around. Due to his mutation, he gains more health becomes a lot tougher than usual taking more hits than the previous one did. His name truly suits him for he is the Nemesis of Resident Evil 3. Whether he is a pain in the neck to deal with, he makes the game worthwhile and challenging that you want to play the game over and over again.


Benefits of Playing Video Games

Better Efficiency

According to a study of small incision specialists, the players who played video games for more than 3 hours each week are 32% less likely to make costly mistakes during their medical procedures.

Dyslexia

According to some research studies, some signs of dyslexia include difficulty in paying attention. And researchers found that the reading comprehension in the dyslexics patients got better after they played video games for a few hours. Therefore, researchers believe that games feature changing environments where you need complete focus.

Vision

You should not sit too close to the TV. It’s a common advice given by parents to their kids. However, scientists have something different to say. They claim that games may improve your vision. For instance, a study found that video game players find it easier to differentiate between various shades of grey.

Career Boost

Since some game genres encourage leadership traits, researchers noted that video game players get motivated by playing games on computer. So they can choose the right career. Moreover, improvising in video games may help you deal with an office crisis in a better way.

Interaction

Many games encourage a body level interaction, and you can also find some that require an easy handheld controller. These controllers or joysticks help kids improve their physical activity. Moreover, sports games involving tennis, basketball or skateboarding are good for this purpose.

Aging Process

According to experts, brain games help children improve their memory and problem solving abilities. Moreover, they may also benefit aged people. One study found that 10 hours of playing brain games resulted in better cognitive performance in people over the age of 50.

Pain relief

A good way of getting relief from pain is paying attention to something else, and playing games is one of the best ways. Aside from this, playing may help your body emit an analgesic response. The more immersive you are, the better it is.


Tales of Xillia

The game starts with the option to play the game as either Jude Mathis, a soft spoken goody-good medical student, or the mysterious Milla Maxwell. This will affect certain cutscenes and even some playable events throughout the game. Regardless of who you choose, you’ll end up meeting an ensemble of characters, 6 playable in all. These characters develop and grow throughout the entire game. I found myself even going back to previous towns just to check up on characters that had a role earlier in the story, and was rewarded with reunion cutscenes, something I haven’t seen before. It really makes you feel as if the characters are alive after the main story has passed them by.

Story has always been a strong suit for the Tales series, and it keeps up in Xillia. The main quest line is a roller-coaster of ups and downs, surprises and twists. The game had me on the edge of my seat just trying to mentally prepare myself for what was coming next. The story moves at a quick pace, but not to the point where you’ll find yourself asking “Wait, what am I supposed to do now?”, and even if you do sidetracked, the game has an “Event List” in which you can get a brief summary on the story and everything that has happened so far. The story is truly gripping and consistently interesting.

One thing that makes the Tales series different from the other two franchises I mentioned above is the combat. It may look like the same thing you’ve seen in a typical Final Fantasy game, but it won’t take you long to realize what’s so fantastic about the battle system. When engaging an enemy, the screen transitions to what Tales calls a battle map, four party members are there to take part in combat, but here’s the kicker, the combat plays out like an action beat em up game with RPG elements like abilities and items mixed in. The combat is smooth and exciting, and battles only last from about 10 seconds to a minute, so you won’t get tired of fighting field monsters or grinding levels like you might in a traditional turn-based RPG.

Most people would prefer the good before the bad, so I’ll start with the good: the sound. The sound in this game is absolutely top notch. From the voice acting to the sounds of Jude’s fist-mashing into enemies to the soundtrack; the sound in this game is captivating and I loved every second of it. I can’t say enough good things about the voice cast on this game as every character talks with the appropriate emotions, whether it be happy, silly, sad or angry – they all work perfectly. My favorite voice on the cast would have to be the elderly Rowen as he truly sounds like the gentleman he portrays on the screen.

Sadly, I cannot give the same praise to the graphics. While I understand that this game was released two years ago in Japan, I feel that they could have polished some of the in game textures and cleaned the game up a bit. Sometimes the mouths wouldn’t match up to the words, and other times the animation felt a tad bit delayed. One thing I can say is that the game features great anime cutscenes in the heat of the story. Just when things get to their most intense, Xillia brings the cinematics with some powerful and beautiful animated cinematics. Even though the in game graphics aren’t the best, I can say that some of the areas in this game are breathtaking. I found myself taking a step back just to look in awe of the landscapes pretty often. Overall, the graphics aren’t horrible, but they’re not great either.

The game features many things to do after you’ve beaten the game, from hidden side-bosses, side-quests, to Alfried Treasure’s to collect. Even after completing the story, I’ve managed to put in an additional 15 hours into the game. One notable extra is the additional dungeon, Magnus Zero. Not only is it a whopping twenty floors, but after you beat the boss at the end, you have the opportunity to go through it again at a harder difficulty.


Supply Drop Addiction

First introduced in Advanced Warfare, supply drops allowed the gamer to play a lottery to “win” better weapons, cooler camos, and stylish virtual gear. Sledgehammer Games, the creator of AW, put this feature in the game as an added bonus to players who either played the game a lot (and earned ‘keys’ to open supply drops with each match played), or spent actual money on “COD Points”. Each opening of a supply drop yielded three items of various rarity. Players could use their virtual ‘keys’ or COD points to open a common (smaller chance of getting a rare item) or a rare (larger chance of getting a rare item) supply drop. With each opening, players received items to further customize their character or weapon to show off to their friends… and that’s why supply drops were so successful (and honestly, quite brilliant). The video game creators tapped into the competitive and somewhat immature minds of gamers. Players could now circumvent the arduous task of getting 250 headshots to get a rare camo by purchasing more COD points. It took time and skill out of the equation in exchange for money. Thus, cash came pouring in.

Supply drops became so successful that Treyarch and Infinity Ward, the creators of Black Ops III and Infinite Warfare respectively, continued with trend. Call of Duty franchise makers could now continue to earn revenue throughout the life of the game, instead of just when a person buys the game at the store. According to Activision’s Q4 2016 earnings call, the company made an additional $3.6bn through in-game content sales (mostly from COD: Black Ops III and Overwatch). That’s unbelievable!

Some gamers might say that supply drops are ruining the game, however. I happen to agree – especially for the newest CoD game, Infinite Warfare. In Infinite Warfare, weapon variants, or different (and statistically better) versions of guns, make playing public matches much more frustrating. For example, the Erad used to be one of my favorite guns in the game. I played with the common (base) variant, and I was pretty good with it… until I came face-to-face with a player who had the legendary (rarest) variant of the gun – called the ‘cyclopean’. It literally shoots a LASER BEAM instead of regular bullets. I didn’t stand a chance. I was insta-killed time and time again by the same player. I became so frustrated with this one match that I ended up not using my Erad stock variant ever again. I knew that if I wanted a chance of winning gun battles, I needed legendary weapon variants, which are quite difficult to come by without opening supply drops


Super Mario 3D World

The numerous playable levels are in fact very diverse, often very creatively and practically always fun to play. Exactly as we know from the Galaxy range. One moment you are caught up in a brilliant shade game filled with optical illusions, a moment later, you will work in a continuous one sprint with coins strewn trail off. The levels are all varied and really have a unique identity. Granted, there are a few less exciting levels in the game – for example, something brave rides on the back of a dragon Plessie – but the vast majority of climbing and scrambling courses are of great class.

The multiplayer Super Mario 3D World contains the usual three characters – Mario, Luigi and Toad – a fourth hero. Or rather heroine. None other than Princess Peach is entering one of the playable characters. This time she is not even the princess in distress, but pulls them together with Mario, Luigi and Toad battle to liberate Bowser’s hell grip.

That is partly because many items and power-ups that can be found in its levels – a portable and voracious piranha plant until the cherries item to duplicate your character immediately. Cat power-up is one of the most prominent additions and brings some new features with it. A feline Mario can new locations levels reached by climbing on walls or chop. By purple rocks around with his claws Naturally, the most perfect foes no match for the sharp cat claws.

Power-ups and items are not only very practical to complete a level, alive but are sometimes essential to collect all gather items. In most levels are three green stars to collect, some of which are often extremely well hidden. To find a star you must bite for example by an electrical barrier with a piranha plant or popping a well-disguised double wall with a gun headdress. Continuous vigilance, because the greens stars can be found everywhere. And the real collector, who wants them all obviously hauling.

Collecting stars offers an extra dimension when you play the game with more than one person. Stars deliver because quite a lot of points and that’s exactly where the competitive and cooperative multiplayer mode about. Expect an intense battle stars and other valuable collectibles if you play Super Mario 3D World with one or more other players. Although you can choose to clean each other to work together and to award some opportunities, but practice shows that the competitive nature often prevails over the cooperative mercy.

Super Mario 3D World is an extremely accessible game. For example, some levels are only difficult when you’re trying to collect. All collectible items Of course, the game also features plenty of spicy levels, which even the most experienced players have an uphill start. For the less talented players a chance of success to offer makes the white Tanooki power-up his re-entry. After a few unfortunate attempts this buoy will appear in the level and turns Mario into an almost immortal powerhouse. Picking up this item is of course entirely optional.

How do you play multiplayer, in most cases, fun is guaranteed. With emphasis on “in most cases”. Some levels in Super Mario 3D World are less suitable because of the hectic multiplayer violence and soon degenerate into an unpleasant mess. That is partly because the camera is often the fastest and most brutal player follows, allowing the slower players and collectors careful not regularly come to pass. An annoying blemish on it so far so neat blazon of Super Mario 3D World.

If you are one of the slow players or collectors are careful in hectic outside the boat: do not worry. Even watching and listening to or for bacon and beans play the game has been a pleasurable experience. Super Mario 3D World is one beautifully crafted game, and harnessed the power of the Wii U outstanding. In addition, the colorful and uplifting images are often jazzed up with a brilliant selection of tunes and melodies. But regardless of the wealth of listening and viewing pleasure, it is above all the unbridled fun that this new Mario adventure gets top marks.

Super Mario 3D World is full of dynamic, creative and diverse levels that we just became the Galaxy games and knows how to implement it in the style of Super Mario 3D Land. Flawlessly The result is a fantastic platform game play out not only delicious, but also a delight for the eyes and ears. The multiplayer is called predominantly managed already to some sessions sometimes culminate in a charming little chaos.


Awesome Wii Games

Fun for the Wii

If you are interested in Wii games you should take a look at some of the fun games out there. One of the most popular is the Mario series. Super Mario, Super Mario Galaxy as well as Mario Kart. There are many others in this product line that are extremely fun to play. If you prefer more games you can find some of every different genre. If you like fighting games you can find those and if you like army games or even children’s you will have no trouble finding the perfect game for you.

If you love sporting such as baseball, basketball, soccer and archery there are many different kinds that you can get to play on your Wii. One of the most popular is the Wii Resort Sports. Filled with many awesome tasks such as bowling and tennis you are sure to have fun.

Exercise Wii

Everyone likes a great workout that gets them up and moving and the Wii system was built with that in mind. Several Wii games out there include fitness routines that can help you stay in shape and feel great. The Wii Fit has been very popular as well as games based on karate and zumba. Many people are amazed that they can find great quality games with the Wii that can help them to make sure that they exercise and get up off the couch. When playing your Wii make sure that you exert caution and have the Wii controller around your wrist as in difficult exercise routines your Wii remote could slip out of your hands.

Where to Purchase

There are many locations as to where you can purchase Wii games. If you want to purchase used many stores will sell these for a fraction of the price and you can also find them online. Keep in mind though the games are used and if they do not work chances are you will not get your money back. You also run the risk of the game being scratched and not working well. So always check the game out thoroughly before you purchase that game.

Another option is to purchase your Wii games new. Purchasing your games new will allow you to make sure that you are getting a quality game that will work and if something does go wrong with it you will have no trouble returning it. You can purchase your games online at many different gaming stores or in local retail stores in your area. Be sure to shop around so that you can find the perfect price for your particular game.