Category: Games

Play Rummy

The game is generally played by between two and four players but occasionally more. The object of the game is for players to get rid of all their cards through a series of rounds and turns.

A turn consists of two actions:

Picking up a card, and discarding a card at the end of the turn.

A player can either pick up cards from the deck, or pick up the card that was discarded by the previous player. When discarding cards, players will usually choose to discard the card that is of least value to their hand or a high value card in terms of penalty points – the latter being calculated at the end of a game.

On receiving cards in each round, the player needs to decide on their usability in ‘melds’ (‘sets’ and ‘runs’). In order to throw down cards, players must form sets or runs and lay them down in the meld area. One card has to be kept in the hand so as to complete a turn.

Run – at least three consecutive cards from the same suit – a bit like a straight really.

Set – at least three cards, with the same value, from different suits.

When a player has no cards left in their hand – they win the game. The opponents left holding cards are penalised according to the cumulative value of those cards.

Traditional Rummy can end after one or three rounds. Players have two main options – either to gradually lay down melds / sets / runs in order to reduce the risk of being ‘caught’ by an opponent, or attempt to lay down all their melds at once, in a type of win called a ‘hunt’ win.

Variations

Rummy has many variations all over the world. Your country will determine the type of Rummy variation played.

For example, in Europe Rummy is better known as: Ramino, Rummikup, Remi, Kalooki, Chinchon, Okey, Bribas, Romme, Rummy 500 or Rami, depending on which country you are from. In North America the game is known better as: Gin Rummy or Oklahoma Gin. In South America the game is best known as: Burraco, Canasta or Conquian. In Australia and New Zealand, ‘Tonk’ is the popular version. In the Far East, it goes by the name of Mahjong.

Each game will generally have subtle variations on the original Rummy game. Perhaps the best advice is to start with Rummy and go from there.


Present Day Video GAMING

Evolution

These games were once considered to a waste of time and were thought to not have any productive contribution. Parent considered gaming to be a luxury only to be given to children in order to motivate them to study harder and use as a tool for encouragement. However, the present day parent views gaming from a different perspective. Video games, with productive content and platforms, have emerged as informative and constructive today. With various platforms, that actually have the capacity to aid mental development, they are being widely used by instructors and parents in order to help their children with their mental development and growth. Today many genres of video games are available in the market:

  • Educational.
  • Adventure.
  • Action.
  • Dress Up (and other game targeted at girls).
  • Strategy.

Advantages

Besides having positive impacts on children, the activity has positivity attached for the grown-ups as well. Video games involve quick decision making and high levels of situational analysis which aid in bolstering these activities. By playing more video games, a person is able to quicken their decision making skills by improving them as they increase their level of playing games. Video games have also been known to aid in improving hand to eye coordination. This involves a quick situational analysis and decision making, which then enable a gamer/person to make a quick decision and then execute it, thus improving their hand to eye coordination.

Health benefits

The activity of gaming is also good for mental health and depression. The activity acts as a source for letting out anger and piled up emotions. This is primarily due to the fact that video games involve high level of brain engagement and activity. Such high levels of brain activity lead to a person focusing on the virtual world, and reduce his/her action by being engaged in the mentally tiresome activity. These video games can likewise be a social outlet, permitting the individuals who are forlorn an opportunity to get some connection. Online gaming is a major source for offering people to interact with gamers from around the globe and play with or against them. This further aids in improving their coordination and team work skills, which can help them immensely in the real world where such skills are highly demanded and appreciated.


Hero Siege

It is said to be roguelike but doesn’t roguelike mean turn-based? Hero Siege is not turn-based, quite the opposite, it is a fast-paced game. There are some simple RPG elements; you level up when you earn enough experience killing monsters, you gain talent/ability points and spend them however you like when you level up, you can carry an item and you can buy something from hidden shops. It is just the way I like in such a game. I would define Hero Siege as hack and slash.

You choose your class among these; Viking, pyromancer, pirate, redneck, marksman, nomad, samurai and necromancer. Each class has his/her own unique set of skills. And I can say that each class’s skill set reflects the class very well, you really feel you are playing that very class you picked. It doesn’t matter which class you choose, you need to play with only 1 or 2 active skills for a long time until you level up your character a bit. You may find this boring, but I am OK with this as I like passive skills as well. I find it exciting when a passive skill procs! I took a look at all classes and I can say that classes are quite balanced both in terms of killing and surviving. Some rely on his/her nuke while others rely on his/her speed.

Among all these classes, I liked the pirate most. She is fragile, but her skills hurt a lot! Her nuke is AOE (area of effect) and very strong. This way you can clean hordes of monsters quickly. Marksman is also very fast at killing monsters with his turret and heavy crits.

Unfortunately, I don’t intend to give detailed information about classes, but I have a very good reason for this; I don’t want to fill your head with unnecessary words and sentences. Many of those who want to know more about classes would prefer watching a video instead of reading paragraphs. My only aim is to give you a general idea about the game with a short article worth reading.

Hero Siege may seem like a farming-oriented game, but this is the core of such a game, isn’t this? You just hit and kill, use skills and follow their cooldowns, try to survive evading obstacles. This is pretty fun and I can’t complain Hero Siege’s being grindy like this.

You won’t miss that there are Diablo elements in the game. Some monsters are elites with a skill and a bigger health pool. That is not all, some elites and bosses use skills we are familiar with!

The only problem I experienced is that, although I defeated all of the waves until the 15th wave, I still couldn’t unlock the second map. I am not sure if this is as intended or a bug but I am sure about one thing; I am stuck on the first map!


Pikmin 3

Rather than just continuing the story from Pikmin 2Pikmin 3 follows three new captains from a new planet called Koppai, as they crash land on planet PNF-404. Thanks to a quick discovery of the Pikmin and how they operate, the captains are able to actually survive for longer than a day. The captains (Alph, Brittany and Charlie) were originally on a mission to collect fruit for their starving planet. Now that they have crash landed, you must collect fruit and turn it into juice until you can escape PNF-404. This is how you will spend each day in the game, finding the best way to use the Pikmin at your disposal and collecting fruit while defeating any monstrous wildlife that may cross your path. Eventually you’ll be wrapped up in the even bigger mysteries surrounding the planet. If you fail to keep your juice supply up you will starve, ending the game, so that is your number one priority. There isn’t an unlimited amount of fruit lying about though so you don’t want to waste days just getting one piece to get through the day and not progressing in the story and through the world.

Even the Pikmin you control aren’t a true continuation from the previous games. You’ll discover the now standard, blue, red and yellow, but white and purple are nowhere to be found in the main story. Instead two new Pikmin arrive in this game: a rock type and a flying pink one. How they are controlled ( by extension of the captains) remains essentially the same. Each Pikmin type has its own strengths and weaknesses and you have to use them appropriately to survive the world and solve the puzzles within. For example, red Pikmin are immune to fire, the blue ones can survive in water and the yellow ones are immune to electricity.

You can play the game using the GamePad, WiiMote, or Pro Controller. The WiiMote controls like it did in the Wii ports of the first two games, which allows for a lot more precision since you have an actual pointing device. I decided to use the GamePad though (just for the true Wii U experience) and while it may not have been as precise, I found it to be just as fun. The GamePad displays the map of the entire world and to me feels integral to the experience; showing locations of fruit, secrets and paths so you can plan your day. Even better it allows you to select one of the three captains and set them on a path, allowing you to delegate your tasks for the day and maximize your time.

Visually, Pikmin 3 is great. The art style is vibrant and charming and the graphics are striking and engaging. There are some lower resolution textures but this is not a problem with the Wii U, but rather merely a product of the real time strategy genre the game is based on. Since you spend most of your time high up and looking down on your characters the ground doesn’t need to be the most detailed thing, but all of the characters, enemies and bosses are great to look at. The music is also very enjoyable with some very well composed pieces making up the soundtrack, and the story and writing in general keeps you interested. I had a few laughs at the dialogue and actually felt connected to the three captains; it is hard to ask for more than that in this type of game.


Gameboy Games of All Time

Pokémon series Game Boy games

Considering Pokémon’s very long-lasting success, it is hard to imagine that there could exist a time when people thought this crazy Japanese critter catcher was just a passing craze. Whether one started with original Blue and Red release, or even later with Crystal, Yellow, Gold, Silver, or the myriad several other additions on the series, at a point in your life you have likely felt an urge to catch all of them.

The Legend of Zelda Game Boy games: Link’s Awakening

Link’s Awakening might be a rarity in the extent that it does not feature Triforce or Princess Zelda, but that does not detract one from the game’s own overall quality. Immediately after waking up some shores of some mysterious place named Koholint Island, Link starts a puzzle-filled challenge to collect a number of musical instruments that would awaken the huge sleeping Wind Fish and allow him to get to escape the Koholint Island. A 1998 DX version release updated this game’s graphics as well as expanded the quest and challenge with exclusive color-based dungeons. The game was so influential that Nintendo released the title covers as the initial entry in the 3DS’ virtual console.

Metal Gear Solid Game Boy games

No, we are not talking about the current PlayStation title that has redefined most action games; this was the version Konami created and built specifically for the Nintendo’s portable. Having a place in any other alternate timelines, this is a more direct sequel compared to the initial Metal Gear created by NES, plus it takes a more similar approach with 2D gameplay. Still, it got to pick up a few other tricks from the big PS title, including about all of the dangerous weapons plus other new stealth enhancements for instance moving the video camera to look wide and around the corners.


Learning Process With the Interactive Games

Creates a learning foundation

One of the major qualities of using the animated or interactive games is the ability to create a very strong foundation for helping the kids to start learning. A wide range of electronic devices are now available for the toddlers to start the learning process at a young age. A video game with the bright and engaging video presentation is certain to offer a high level of fun and engagement for the little ones. By relying on the more simplified concepts for learning it is certainly possible for the kids to start to understand and grasp a subject that much easier.

Gives the idea that learning can be enjoyable

By using the many different types of animated activities and games it is possible to show the little ones that learning can be a very rewarding and enjoyable experience. They are often able to give a child an early head start in their learning development if able to start using these games prior to starting school. The simplified approach to learning featured in many of these games is perfect for the kid’s tender mind.

Increasing natural curiosity

A wide range of online games are able to go a long way to increasing a child’s natural curiosity into the world they live in. A game that is able to encourage the curiosity of a child will make sure they are likely to develop more inquiring minds, and from there they will be more efficient at grasping a range of skills and concepts.


Nintendo DS

To afford portability, the DS was designed to have a far less weight than the normal consoles. Therefor, it couldn’t have any inbuilt storage device. As a result, external storage devices, called flashcards, need to be inserted into the device to save the content. The device comes with slots for these cards.

There are different kinds of storage cards, each with her respective features.

Different cards need to be used for diverse models of DS device. Of those, R4 is the most frequently used card. It enjoys a wide popularity among the users of Nintendo DS. The R4 cards come in different editions, depending on the edition of the Nintendo DS device. These are the original DS model, the DS Lite model, the DSi XL model, the DSi model plus the most recent Nintendo 3DS.

The original R4 DS cards can only be used on the original DS and DS Lite models. These are not compatible with other models of Nintendo DS that include the Dsi XL, Dsi, and 3DS. Though these would work with the DS Lite and DS models, it’s not desirable to do so. The R4 3DS card is meant for the most modern Nintendo console, the 3DS model. This card too may be used for rest of the models, but one should refrain from such a use.

The availability of so many cards probably makes you wonder which one you should use! All these models have nearly the same look, but they don’t work with all the consoles. It is important to point out here that none of these cards works on its own. Each R4 card requires an appropriate micro SD memory card which stores the operational files for its functioning. None of the R4 cards would work in the absence of a memory card. The bigger is the storage capacity of a memory card, the more data it can store without the necessity to delete some of the already stored data. For regular users, a 2GB memory card offers a fairly adequate amount of storage, but professional users will find 4GB or 8GB micro SD cards more fitting.

In case you prefer having a preconfigured R4 card that already contains the latest software on its memory card, you’ll need to buy an R4 card having a memory card, because otherwise you won’t be able to include the needed software, meaning that you’ll have to download and get the newest software for that card.


Charmander Is Cool Pokemon

His Fire typing

One of Charmander’s strongest points is his cool and unique typing. Charmander is a fire lizard style Pokemon, which makes him have a very unique build and design surrounding him. He has a flame and fire rested on his tail that would give out and eliminate his life span immediately is the flame was drenched and extinguished by water of any kind, luckily such an important feature is durable for such a delicate Pokemon.

Variety of cool moves

Charmander and its lineage of evolution is known to be able to learn a variety of cool movies and techniques. Charmander can learn a variety of moves like Fire type attacks and even Dragon Type attacks as well. Some of its Dragon movies include moves like Dragon Rage in which it can usually learn in most generations or Dragon Claw usually as a TM by teaching it. These moves prove highly effective towards Dragon Types and other strong Pokemon. It can also learn stuff like fighting moves like Focus Punch and Brick Break and Rock Type attacks like Rock Tomb and Rock Slide as well. Ghost Moves like Shadow Claw are also in its arsenal and some more to mention are moves like Aerial Ace, Sunny Day, Dig, Rest, Iron Tail, Secret Power and so much more.

Cool evolution line

And last but not least Charmander’s evolution line is very cool and a major strong point of this Pokemon. At level 16 this little cool fire lizard Pokemon will evolve to an even bigger fire lizard with much more power and speed to pack it with. It gets even more cooler once it evolves at level 36 into its final form Charizard, in which is an even greater prize because it enables to be able to fly and learn flying moves thanks to its newfound wings. And if you have later generations from X and Y forward you can take advantage of evolving into its mega forms both X and Y version and have to opportunity to have an even stronger Charizard at your disposal.


Rayman Legends

Rayman Legends is considered a pure platformer, meaning that there is little to no focus on exploration, puzzle solving, or real combat of any kind. There are bad guys, and although he has no arms or legs, luckily Rayman has hands and feet he can use to punch, kick and jump on opponents to take them out. That’s not where the focus is however, as baddies are relatively sparse and usually go down with one hit. The real challenge in the game is almost entirely derived from navigating the levels themselves and finding all the collectables within. As in Rayman Origins, your primary objective is to save Teensies, little blue-skinned, beady-eyed creatures. There are ten per level, and you’ll need to grab as many as possible on your way through to open successive levels and progress through the game. There are also Lums, flying luminescent balls with hands and faces that are used as a kind of currency in the game, unlocking other playable heroes. Collect enough Lums in a level and you’ll win a lucky ticket that you can scratch off to win more Lums, collectable creatures to display in your gallery, or even bonus levels based on areas from Rayman Origins.

As in Rayman Origins, Rayman Legends makes use of the Ubi Art Framework engine, a unique engine that allows the development team to easily construct and animate what are essentially freehand created assets in the game, lending the whole affair a gorgeously rendered, hand-drawn look. This, along with the brightly colored and detailed backgrounds and environments, breathes true life into the 2D perspective game world Rayman and his myriad of sidekicks and fellow heroes find themselves in. A lengthy roster of said sidekicks is available, and are all playable once unlocked in either single player, or in the up-to-4 player cooperative multiplayer mode. Multiplayer is strictly offline, but will let you and your friends run and jump your way through dastardly traps, and punch and kick your way past huge bosses together. Aside from the regular levels, you can also try your hand at a top score on several challenge maps, including a new daily challenge every 24 hours if your console is hooked up to the interwebs. Suffice it to say, there is plenty here to keep completionists coming back for more.


Ultimate Spiderman

What is unique about Ultimate Spider-Man, us that it allows players to take on the role of super hero Spider-Man and the love to be hated super villain Venom. It does so using an original storyline made especially for the game that follow the tale the comic books have told. Interestingly, and perhaps disappointingly the combat system used in the game is no where near as deep as the one used in it predecessors, that means no combos. Eeck!

Reasons for this could span Treyarch not having the time to implement a better system then before or perhaps it just wanted to make the title a little easier to play for younger player. Whatever its reason this is the first of many disappointing moments I had while playing USM. The next reason I had for been less than happy with the games was the story mode, first off it is extremely short and only lasts a few hours (it may even been beatable in one sitting if you have the time and put you mind to it).

He needs his own game. Who am I talking about? It is Venom of course. I had much more fun than a spider can while playing around with this guy. Off course it is much more fun to be the bad guy but playing as Venom defines this phrase as you suck in bystanders which ups you health and whip and slap them with you tentacles.

Of course this is not all good ol’ Venom can do. He can also throw cars around at ease and scale tall building in almost single bound. Almost all of Venom mission revolve around causing a much mayhem as you can and end then this is much more fun than playing with a certain restricted red and blue clad spider we all know and love.

The missions in USM seem like there pulled straight from a lets build a free-roaming game book. If you want to start a mission you look down at you radar and see a colored marker and you run and swing with all your heart towards it. Once you complete this mission you open up another one and then when you beat that one; well you get the picture! Some story modes also opened up by beating some of the city patrol requirements.

Once a few mission are done you may then run into a boss battle which are undoubtedly the best new addition to the Spider-Man series of games. The boss battles are fantastic and are some of the most exciting moment you will have in a game. They start of with an exhilarating chase which will take you over many parts of the city as you try to keep up with your foe.

Each boss battle will lead to you having to do different things. Some may have you rescuing pedestrians (by playing a mini game) as you try and keep up with the super-villain while others will lead you through trapped alleys and dodging obstacles. When you finally catch the villain you end up fighting a straight up old school fight to the death, if you notice any weakness in enemies (each one of them as a different weak point) you have to exploit it as much as you can till you take him down.

As with all of these new free-roaming titles there is a hell of a lot more to do than just play the story mode in Spider-Man this is no different. First of there are 60 races for you to take part in along with this there are 36 combat tours. Then there is a few side quests in which Spidey may have to take part in.

If you have played Spider-Man 2 then you will probably remember all those guys hanging of buildings for no reason well now they are back again and can be rescued if you feel like it, you can also stop robberies, halt attempted break ins and beat up a guy who tries to mug people and participate in a chase a car. None of these all side missions do much to further the game main story but can be entertaining if you get tired propelling the story mode forward. It has to be said though that much more could be done to flesh out this area of the game as it can get old very, very quick.

Visually UMS looks fantastic and embraces the style that’s been seenin the comic book over the last few decades to its fullest extent. It totally disregards the style seen in the last two game and jumps straight onto the cel-shading bandwagon. If you have read any of the comic books ever then you will be right at home right of the bat when the game first loads. The game does the best it can it immerse the game in the fantastic world of Spider-Man from the, till now unused comic book perspective.

Each of the character models, particularly the main characters all look great in their new guise as does all of New York in its cel-shaded form. In terms of audio them game does a good job the music and sound effect suit the game well but the Voice acting can get a bit iffy at time, at some point it is OK and at other time it seem like the people were rushing through it just to get out of the studio. It is a definite mixed bag if there ever was one. Once more with feeling guys.