Category: Games

Pikmin 3

Rather than just continuing the story from Pikmin 2Pikmin 3 follows three new captains from a new planet called Koppai, as they crash land on planet PNF-404. Thanks to a quick discovery of the Pikmin and how they operate, the captains are able to actually survive for longer than a day. The captains (Alph, Brittany and Charlie) were originally on a mission to collect fruit for their starving planet. Now that they have crash landed, you must collect fruit and turn it into juice until you can escape PNF-404. This is how you will spend each day in the game, finding the best way to use the Pikmin at your disposal and collecting fruit while defeating any monstrous wildlife that may cross your path. Eventually you’ll be wrapped up in the even bigger mysteries surrounding the planet. If you fail to keep your juice supply up you will starve, ending the game, so that is your number one priority. There isn’t an unlimited amount of fruit lying about though so you don’t want to waste days just getting one piece to get through the day and not progressing in the story and through the world.

Even the Pikmin you control aren’t a true continuation from the previous games. You’ll discover the now standard, blue, red and yellow, but white and purple are nowhere to be found in the main story. Instead two new Pikmin arrive in this game: a rock type and a flying pink one. How they are controlled ( by extension of the captains) remains essentially the same. Each Pikmin type has its own strengths and weaknesses and you have to use them appropriately to survive the world and solve the puzzles within. For example, red Pikmin are immune to fire, the blue ones can survive in water and the yellow ones are immune to electricity.

You can play the game using the GamePad, WiiMote, or Pro Controller. The WiiMote controls like it did in the Wii ports of the first two games, which allows for a lot more precision since you have an actual pointing device. I decided to use the GamePad though (just for the true Wii U experience) and while it may not have been as precise, I found it to be just as fun. The GamePad displays the map of the entire world and to me feels integral to the experience; showing locations of fruit, secrets and paths so you can plan your day. Even better it allows you to select one of the three captains and set them on a path, allowing you to delegate your tasks for the day and maximize your time.

Visually, Pikmin 3 is great. The art style is vibrant and charming and the graphics are striking and engaging. There are some lower resolution textures but this is not a problem with the Wii U, but rather merely a product of the real time strategy genre the game is based on. Since you spend most of your time high up and looking down on your characters the ground doesn’t need to be the most detailed thing, but all of the characters, enemies and bosses are great to look at. The music is also very enjoyable with some very well composed pieces making up the soundtrack, and the story and writing in general keeps you interested. I had a few laughs at the dialogue and actually felt connected to the three captains; it is hard to ask for more than that in this type of game.


Gameboy Games of All Time

Pokémon series Game Boy games

Considering Pokémon’s very long-lasting success, it is hard to imagine that there could exist a time when people thought this crazy Japanese critter catcher was just a passing craze. Whether one started with original Blue and Red release, or even later with Crystal, Yellow, Gold, Silver, or the myriad several other additions on the series, at a point in your life you have likely felt an urge to catch all of them.

The Legend of Zelda Game Boy games: Link’s Awakening

Link’s Awakening might be a rarity in the extent that it does not feature Triforce or Princess Zelda, but that does not detract one from the game’s own overall quality. Immediately after waking up some shores of some mysterious place named Koholint Island, Link starts a puzzle-filled challenge to collect a number of musical instruments that would awaken the huge sleeping Wind Fish and allow him to get to escape the Koholint Island. A 1998 DX version release updated this game’s graphics as well as expanded the quest and challenge with exclusive color-based dungeons. The game was so influential that Nintendo released the title covers as the initial entry in the 3DS’ virtual console.

Metal Gear Solid Game Boy games

No, we are not talking about the current PlayStation title that has redefined most action games; this was the version Konami created and built specifically for the Nintendo’s portable. Having a place in any other alternate timelines, this is a more direct sequel compared to the initial Metal Gear created by NES, plus it takes a more similar approach with 2D gameplay. Still, it got to pick up a few other tricks from the big PS title, including about all of the dangerous weapons plus other new stealth enhancements for instance moving the video camera to look wide and around the corners.


Learning Process With the Interactive Games

Creates a learning foundation

One of the major qualities of using the animated or interactive games is the ability to create a very strong foundation for helping the kids to start learning. A wide range of electronic devices are now available for the toddlers to start the learning process at a young age. A video game with the bright and engaging video presentation is certain to offer a high level of fun and engagement for the little ones. By relying on the more simplified concepts for learning it is certainly possible for the kids to start to understand and grasp a subject that much easier.

Gives the idea that learning can be enjoyable

By using the many different types of animated activities and games it is possible to show the little ones that learning can be a very rewarding and enjoyable experience. They are often able to give a child an early head start in their learning development if able to start using these games prior to starting school. The simplified approach to learning featured in many of these games is perfect for the kid’s tender mind.

Increasing natural curiosity

A wide range of online games are able to go a long way to increasing a child’s natural curiosity into the world they live in. A game that is able to encourage the curiosity of a child will make sure they are likely to develop more inquiring minds, and from there they will be more efficient at grasping a range of skills and concepts.


Nintendo DS

To afford portability, the DS was designed to have a far less weight than the normal consoles. Therefor, it couldn’t have any inbuilt storage device. As a result, external storage devices, called flashcards, need to be inserted into the device to save the content. The device comes with slots for these cards.

There are different kinds of storage cards, each with her respective features.

Different cards need to be used for diverse models of DS device. Of those, R4 is the most frequently used card. It enjoys a wide popularity among the users of Nintendo DS. The R4 cards come in different editions, depending on the edition of the Nintendo DS device. These are the original DS model, the DS Lite model, the DSi XL model, the DSi model plus the most recent Nintendo 3DS.

The original R4 DS cards can only be used on the original DS and DS Lite models. These are not compatible with other models of Nintendo DS that include the Dsi XL, Dsi, and 3DS. Though these would work with the DS Lite and DS models, it’s not desirable to do so. The R4 3DS card is meant for the most modern Nintendo console, the 3DS model. This card too may be used for rest of the models, but one should refrain from such a use.

The availability of so many cards probably makes you wonder which one you should use! All these models have nearly the same look, but they don’t work with all the consoles. It is important to point out here that none of these cards works on its own. Each R4 card requires an appropriate micro SD memory card which stores the operational files for its functioning. None of the R4 cards would work in the absence of a memory card. The bigger is the storage capacity of a memory card, the more data it can store without the necessity to delete some of the already stored data. For regular users, a 2GB memory card offers a fairly adequate amount of storage, but professional users will find 4GB or 8GB micro SD cards more fitting.

In case you prefer having a preconfigured R4 card that already contains the latest software on its memory card, you’ll need to buy an R4 card having a memory card, because otherwise you won’t be able to include the needed software, meaning that you’ll have to download and get the newest software for that card.


Charmander Is Cool Pokemon

His Fire typing

One of Charmander’s strongest points is his cool and unique typing. Charmander is a fire lizard style Pokemon, which makes him have a very unique build and design surrounding him. He has a flame and fire rested on his tail that would give out and eliminate his life span immediately is the flame was drenched and extinguished by water of any kind, luckily such an important feature is durable for such a delicate Pokemon.

Variety of cool moves

Charmander and its lineage of evolution is known to be able to learn a variety of cool movies and techniques. Charmander can learn a variety of moves like Fire type attacks and even Dragon Type attacks as well. Some of its Dragon movies include moves like Dragon Rage in which it can usually learn in most generations or Dragon Claw usually as a TM by teaching it. These moves prove highly effective towards Dragon Types and other strong Pokemon. It can also learn stuff like fighting moves like Focus Punch and Brick Break and Rock Type attacks like Rock Tomb and Rock Slide as well. Ghost Moves like Shadow Claw are also in its arsenal and some more to mention are moves like Aerial Ace, Sunny Day, Dig, Rest, Iron Tail, Secret Power and so much more.

Cool evolution line

And last but not least Charmander’s evolution line is very cool and a major strong point of this Pokemon. At level 16 this little cool fire lizard Pokemon will evolve to an even bigger fire lizard with much more power and speed to pack it with. It gets even more cooler once it evolves at level 36 into its final form Charizard, in which is an even greater prize because it enables to be able to fly and learn flying moves thanks to its newfound wings. And if you have later generations from X and Y forward you can take advantage of evolving into its mega forms both X and Y version and have to opportunity to have an even stronger Charizard at your disposal.


Rayman Legends

Rayman Legends is considered a pure platformer, meaning that there is little to no focus on exploration, puzzle solving, or real combat of any kind. There are bad guys, and although he has no arms or legs, luckily Rayman has hands and feet he can use to punch, kick and jump on opponents to take them out. That’s not where the focus is however, as baddies are relatively sparse and usually go down with one hit. The real challenge in the game is almost entirely derived from navigating the levels themselves and finding all the collectables within. As in Rayman Origins, your primary objective is to save Teensies, little blue-skinned, beady-eyed creatures. There are ten per level, and you’ll need to grab as many as possible on your way through to open successive levels and progress through the game. There are also Lums, flying luminescent balls with hands and faces that are used as a kind of currency in the game, unlocking other playable heroes. Collect enough Lums in a level and you’ll win a lucky ticket that you can scratch off to win more Lums, collectable creatures to display in your gallery, or even bonus levels based on areas from Rayman Origins.

As in Rayman Origins, Rayman Legends makes use of the Ubi Art Framework engine, a unique engine that allows the development team to easily construct and animate what are essentially freehand created assets in the game, lending the whole affair a gorgeously rendered, hand-drawn look. This, along with the brightly colored and detailed backgrounds and environments, breathes true life into the 2D perspective game world Rayman and his myriad of sidekicks and fellow heroes find themselves in. A lengthy roster of said sidekicks is available, and are all playable once unlocked in either single player, or in the up-to-4 player cooperative multiplayer mode. Multiplayer is strictly offline, but will let you and your friends run and jump your way through dastardly traps, and punch and kick your way past huge bosses together. Aside from the regular levels, you can also try your hand at a top score on several challenge maps, including a new daily challenge every 24 hours if your console is hooked up to the interwebs. Suffice it to say, there is plenty here to keep completionists coming back for more.


Ultimate Spiderman

What is unique about Ultimate Spider-Man, us that it allows players to take on the role of super hero Spider-Man and the love to be hated super villain Venom. It does so using an original storyline made especially for the game that follow the tale the comic books have told. Interestingly, and perhaps disappointingly the combat system used in the game is no where near as deep as the one used in it predecessors, that means no combos. Eeck!

Reasons for this could span Treyarch not having the time to implement a better system then before or perhaps it just wanted to make the title a little easier to play for younger player. Whatever its reason this is the first of many disappointing moments I had while playing USM. The next reason I had for been less than happy with the games was the story mode, first off it is extremely short and only lasts a few hours (it may even been beatable in one sitting if you have the time and put you mind to it).

He needs his own game. Who am I talking about? It is Venom of course. I had much more fun than a spider can while playing around with this guy. Off course it is much more fun to be the bad guy but playing as Venom defines this phrase as you suck in bystanders which ups you health and whip and slap them with you tentacles.

Of course this is not all good ol’ Venom can do. He can also throw cars around at ease and scale tall building in almost single bound. Almost all of Venom mission revolve around causing a much mayhem as you can and end then this is much more fun than playing with a certain restricted red and blue clad spider we all know and love.

The missions in USM seem like there pulled straight from a lets build a free-roaming game book. If you want to start a mission you look down at you radar and see a colored marker and you run and swing with all your heart towards it. Once you complete this mission you open up another one and then when you beat that one; well you get the picture! Some story modes also opened up by beating some of the city patrol requirements.

Once a few mission are done you may then run into a boss battle which are undoubtedly the best new addition to the Spider-Man series of games. The boss battles are fantastic and are some of the most exciting moment you will have in a game. They start of with an exhilarating chase which will take you over many parts of the city as you try to keep up with your foe.

Each boss battle will lead to you having to do different things. Some may have you rescuing pedestrians (by playing a mini game) as you try and keep up with the super-villain while others will lead you through trapped alleys and dodging obstacles. When you finally catch the villain you end up fighting a straight up old school fight to the death, if you notice any weakness in enemies (each one of them as a different weak point) you have to exploit it as much as you can till you take him down.

As with all of these new free-roaming titles there is a hell of a lot more to do than just play the story mode in Spider-Man this is no different. First of there are 60 races for you to take part in along with this there are 36 combat tours. Then there is a few side quests in which Spidey may have to take part in.

If you have played Spider-Man 2 then you will probably remember all those guys hanging of buildings for no reason well now they are back again and can be rescued if you feel like it, you can also stop robberies, halt attempted break ins and beat up a guy who tries to mug people and participate in a chase a car. None of these all side missions do much to further the game main story but can be entertaining if you get tired propelling the story mode forward. It has to be said though that much more could be done to flesh out this area of the game as it can get old very, very quick.

Visually UMS looks fantastic and embraces the style that’s been seenin the comic book over the last few decades to its fullest extent. It totally disregards the style seen in the last two game and jumps straight onto the cel-shading bandwagon. If you have read any of the comic books ever then you will be right at home right of the bat when the game first loads. The game does the best it can it immerse the game in the fantastic world of Spider-Man from the, till now unused comic book perspective.

Each of the character models, particularly the main characters all look great in their new guise as does all of New York in its cel-shaded form. In terms of audio them game does a good job the music and sound effect suit the game well but the Voice acting can get a bit iffy at time, at some point it is OK and at other time it seem like the people were rushing through it just to get out of the studio. It is a definite mixed bag if there ever was one. Once more with feeling guys.


City of Villains

City of Heroes became famous for its encompassing costume generator and City of Villains is even bigger in this aspect. All the options from City of Heroes are intact and there has been added a multitude of new options – somehow it’s just more fun to create a mean bad-ass super villain than some boy scout of a hero. Though it’s possible to auto-generate costumes a lot of players put a lot of effort into creating unique villains/heroes with thorough background stories for obvious reasons. The developers at Cryptic have hit the villain theme spot on. Among other things you have the opportunity of creating monsters and the selection of chains, leather and masks far surpasses any SM-shop you can think of.

City of Villains has five new archetypes (the equivalent of races in other RPGs) with respective primary and secondary abilities, clearly illustrating that the developer has had good time to learn from its experiences. The five different types of characters must be played using different strategies and they generally feel less dependent on one another which corresponds well with the individualistic life of a super villain. The five archetypes are:

  • Brute: A close combat tank who gets stronger the more he/she fights. Your own attacks as well as those of your enemies increase your fury which enables you to do more damage (think of The Hulk). This is the type of super villain that is best suited for playing alone.
  • Corruptor: Very similar to the blaster-type from City of Heroes, but its secondary group of powers contains mostly buffs and debuffs.
  • Dominator: This type is a mix between the Controller and the Defender from City of Heroes. The Dominator gets the Controller ability to control and hold enemies and he also gets the Defender’s secondary ability of attacking. The Dominator is best played with groups.
  • Master Mind: The most unique type of the game and very popular among players. As a Master Mind you get your own obedient minions that you control in battle. Simply put; it’s great fun.
  • Stalker: The focus with this type is stealth and ambushes. Stalkers are very challenging to play but are capable of doing tremendous amounts of damage with some very dirty attacks.

Rogue Isles is no place for a holiday

As opposed to City of Heroes, City of Villains doesn’t take place in a metropolis but on Rogue Isles; a group of islands way out in the Atlantic Ocean ruled by Lord Recluse. As a rookie villain your first task is to break out of the huge prison in Paragon City and prove that you’ve got what it takes.

Upon completing the first couple of missions an Arachnos (the organization of Recluse) pilot will fly you to Mercy Island which will be your first destination on your way to becoming the ultimate super villain.

City of Villains is mostly based on instanced missions – missions that you have for yourself that is. But you can also hunt various low-life criminals on the islands for experience points. The missions are far more dynamic than in City of Heroes unexpected things happen more often than not. It is also you who are the active part and it’s most often you who have to kidnap that scientist for devious purposes as opposed to City of Heroes where you had to rescue his butt. There have been obvious design upgrades and missions are no longer far from each other, saving you a lot of tedious travel time. Furthermore, a good deal of the missions are shorter which speeds up gameplay considerably.

A lot of effort clearly went into creating interesting stories for the players to be part of. You’ll be rewarded with summary of your exploits if you complete a series of missions tied together in one story. The badges from City of Heroes are also present here and are still the source of much fun – you’ll meet certain contacts from time to time who will not even bother to talk to you until you have earned a certain medal. The biggest news are the newspaper missions, however. You’ll have access to these once you reach the Port Oakland zone when you are around level six or seven. By shifting through the pages of a newspaper you’ll find pointers to all sorts of missions that never seem to run out.

Just like coming home

It’s currently possible to reach level 40 in City of Villains and experienced players should be able to reach this level fairly quickly. The game is definitely one of the easiest RPGs to get into as a newbie, and if you’re already familiar with City of Heroes this game will fit like a glove.

A lot of the concepts from City of Heroes are also present here. It is once again possible to attain a cape for your costume when you reach level 20. But as opposed to previously where you just had to beat up some small time crooks, you now have to go all the way to Paragon City and kick the butt of a hero.

The gameplay in City of Villains calls for a different approach when playing in groups. Whereas the heroes complement each other perfectly the villains are individualists and that fact requires that you use some good offensive tactics rather than supporting your allies. There are also no characters than can attack on their own without putting themselves in serious jeopardy.

City of Villains also adds a number of new enemies. Among the heroes’ ranks we find the Longbow group for instance that often stick their nose into the affairs on Rogue Isles. And among the villains there is a never ending supply of new opponents. You’ll face everything from human snakes, monsters made of garbage and angry mine workers (throwing dynamite). Unfortunately the first five levels are way too uniform. You get the same contacts and missions every time you start up a new character and this gets kind of boring. The developer has promised to add more beginning missions in the future though.

New PvP options

It would be a sin to have a superhero and super villain game without options for the two factions to clash with each other so PvP (Player vs. Player) has been a central focus for the developers at Cryptic. Besides the regular battles in the arena as we know them from City of Heroes you can also fight for the opportunity to use soldiers from the various factions by defeating enough of them. That way you can command the Lost Bosses and fight the soldiers of your opponent.

While this certainly befits the concept of being a super villain, I don’t understand Cryptic’s decision to make this an option in City of Heroes as well, so that you can run gladiator fights. It just doesn’t fit in with being a hero.

Three PvP zones where the two games can duke it out currently exist that are very different from each other. In Bloody Bay heroes and villains fight and compete to gather six meteorite fragments which will, when combined, grant a temporary ability to summon a mean pet. This is the most entertaining of the three PvP zones in my opinion. Siren’s Call is a larger scale operation where the Arachnos try to invade Paragon City from the seaside and villains, heroes and NPCs clash in epic battles. And finally there’s Warburg where the game is totally free. It’s everyone for themselves but you can attempt to complete the special mission that culminates in the launch of a nuclear missile.

Bases R’ Us

City of Heroes was criticised for being too shallow and focusing only on combat. There was no looting, crafting or skills, but City of Villains makes up for two of these drawbacks. As a new thing it’s now possible to create a base for your super group and you need to pay for it with prestige points that are attained alongside your experience points and your infamy (the ingame currency).

You can either buy new items or craft them yourself. You can install anything from mini hospitals to mission computers that will grant you access to special super group missions but the ultimate goal is to acquire some Items of Power. They can give the entire group permanent bonuses such as an XP bonus for instance, and they also open op for the last type of PvP – Base Raids. Here, another group will attack your base and the object is to fend them off or else you’ll lose an Item of Power.

Building a base is tremendously expensive and therefore it’s a good idea to point out some architects in your group that’ll ensure that your hard earned prestige points aren’t wasted.

Base building, crafting and base raids make City of Villains (and City of Heroes which have had these features added in the latest update) a much deeper game and make for a more competitive approach to super groups.


Standard Playing Cards

A playing card is easily recognized by the two symbols on the face of the card in the upper-left and lower-right corners — a ‘suit’ and an ‘identifier’.

A deck of 52 cards is divided evenly into four ‘suits’ — Clubs, Diamonds, Hearts, and Spades. This allows you to have a flush, cards all of the same suit (Cribbage, Poker). This also allows trick-taking games that use a trump suit and that require playing a card ‘with the suit that was lead’ (Bridge, Euchre, Five-Hundred, Pinochle, Whist). This also allows games where you have to play a card with the suit that was last played (Crazy Eights).

Each of the four suits has 13 cards that are marked with the same 13 ‘identifiers’ or ids — 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A. So for each id, there are exactly four cards, one for each suit. This allows you to have two cards that match (Concentration, Crazy Eights, Old Maid, War), two-or-more-of-a-kind (Cribbage, Go Fish, Poker), three-or-more-of-a-kind (Canasta, Gin Rummy, Rummy), and special combinations of matching cards such as a full-house, a pair plus three-of-a-kind (Poker).

Four of the ids are ‘letters’ which represent special cards — three face-cards (‘J’ = Jack, ‘Q’ = Queen, and ‘K’ = King) and an Ace (‘A’ = Ace). This allows you to have special scoring for these special cards (Hearts, Michigan, Pinochle, Tripoli). Each face-card has a double picture of the King, Queen, or Jack so that there is always a right-side-up picture on the upper half of the card. The Ace has a suit at the center.

Nine of the ids are ‘numbers’. This allows you to add the number value of the cards. Face-cards and aces can be included by assigning a value such as 10 for face-cards and 1 or 11 for Aces (Blackjack, Cribbage). In addition to the two suit symbols, a number of suits symbols equal to the id number are printed on each number card.

The suits have two ‘colors’ that divide a deck of cards evenly in two — Black (Clubs, Spades) and Red (Diamonds, Hearts). This allows you to link cards from two suits with the same color such as using the Jacks of one color as high trump cards (Euchre, Five Hundred).

Each of the 13 ids is part of a ‘sequence’ of ids — usually from ‘A’ (high) to ‘2’ (low). This allows you to have a straight, five cards in sequence (Poker), or a run, three or more cards in sequence (Cribbage). If these cards also have the same suit, you can have a straight-flush (Poker) or a single-suit run (Gin Rummy, Rummy). You can also lay down cards of a given suit in sequence (Fan Tan, Michigan).

The ids are also called ‘ranks’ because each id has a rank when compared to any other id — again the highest id is often ‘A’ and the lowest ‘2’. This allows you to have the high-card take a trick (Bridge, Euchre, Five Hundred, Hearts, Pinochle, Whist). This also allows you to have comparison games where a high-rank card takes a low-rank card, and cards of equal rank lead to war (War), and a high-rank pair beats a low-rank pair (Poker).

In addition to the regular cards, a deck of cards may also contain two Jokers. These cards have the word ‘Joker’ in the upper-left and lower-right corners. This allows you to add a wild card or two to games (Canasta, Five Hundred, Poker).

All cards in a deck of cards have identical backs containing anything from a solid color to a complex design. This allows you to see the value of your own cards but not your opponent’s cards (most games). This also allows you to play games in which you try to remember the location of face-down cards (Concentration). And this allows you to play games where a participant can look at cards, and then lay them face-down so that others cannot see them (Texas Holdum’ Poker).

And the suits and identifiers and face-card pictures and backs are all printed on card stock with a plastic coating or on plastic. This makes the cards durable and allows you to play plenty of card games, alone or with friends (Blackjack, Bridge, Canasta, Concentration, Crazy Eights, Cribbage, Euchre, Fan Tan, Five-Hundred, Gin Rummy, Go Fish, Hearts, Michigan, Old Maid, Pinochle, Poker, Tripoli, War, Whist).


Need for Speed Rivals

NFS Rivals is without doubt a very addictive game. Every career is divided into chapters and every chapter allows you to move through the cop or racer ranks by completing several to do list of objectives. But it is also a tradeoff since the Redview’s winding roads allow you to have some truly operatic chases that go on for many miles. The roads are best suited for drifting as well as pushing fast cars to their limits, for instance Hot Pursuit, rather than hiding like it is done in the Most Wanted.

Every stretch of the road has its own challenges, including time trials and standard races, different cars to shut down as well as records to smash. It is a fantastically pretty game that can be played on your PC or next-gen console. The cars look really brilliant, close to photorealistic. Weather effects are also impressive. Sun, rain, snow and the time of the day usually have an effect on the look of the game. The game will be more fun once you get master its weapons, unlock more of its cars and also become well acquainted with the map. The garage has many high-powered cars ranging from Ferraris to Aston Martins. Handling them is fun, accessible and responsive. Even if you are a newcomer, you can still be able to slide tight corners with just a little practice.